BGF5704=
Bigfoot Island
Online NA 75.111.8.80:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe · high confidence
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 28/200
-
02MODPlayers 31/200
-
03MODPlayers 26/100
-
04MODPlayers 15/100
-
05MODPlayers 7/150
-
06MODPlayers 4/420
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Bigfoot Island?
On Rust Tracker, Bigfoot Island sits in these lists: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Bigfoot Island?
The game's server browser reads these tags from Bigfoot Island: gmrust (Game mode): Rust survival, standard mode; mp69 (Max players): Capacity: 69 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Bigfoot Island when wipe day lands?
Recent wipes averaged a peak of 3 players. 6 hours after the latest wipe, the crowd peaked.
When does Bigfoot Island wipe?
The only wipe at Bigfoot Island is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 14 hours since this world was made. Its tags carry a monthly wipe schedule.
Server Details
How reliable is Bigfoot Island, and is it online now?
Tracking shows Bigfoot Island online as of now. By its own uptime figure, the last restart was roughly 5 days 10 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Bigfoot Island?
Confirmed for Bigfoot Island: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.
Is Bigfoot Island holding performance?
Average server fps over the last 48 hours: 101, with a low of 74. Maximum entities carried: 165,220, from buildings and deployables to everything else. It drew as much as 6,145 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is Bigfoot Island hosted in?
Listed in North America under NA: that is Bigfoot Island by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 75.111.8.80:28015.
Population
How many players are on Bigfoot Island right now?
Bigfoot Island is at 0 players, capacity 69. Over seven days: average 0, peak 2 players. At 00:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does Bigfoot Island compare in the rankings?
Seven-day player hours: #5,704 overall for Bigfoot Island, top 26% of ranked servers, #943 in North America.
Map and Rules
Which settings and rules are confirmed on Bigfoot Island?
The name of Bigfoot Island carries no gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on Bigfoot Island?
The map on Bigfoot Island is procedural, size 5,000, seed 1851427332, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
How do you get onto Bigfoot Island?
Open the console in Rust with F1 after starting the game, then type client.connect 75.111.8.80:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/Ps5TxDP6rr.
Server tags
What each one means.
Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp69
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.