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Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,617online PAX32,693playing OCC2,804with players WIPED 3H68
MODModded traffic
Callsign

TNT15341=

{TNT}SQUADs - Rusty but not old

Online NA 74.91.127.81:35215 checked 7m ago

vanillamoddedcarbonpve
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,341top 69% · #1513 in NA
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 62/200
  3. 03MOD
    Callsign RST013NA · groups of 8+ · monthly · 50 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 33/200
  4. 04MOD
    Callsign RST014NA · groups of 8+ · monthly · 39 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 33/200
  5. 05MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show {TNT}SQUADs - Rusty but not old?

PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include {TNT}SQUADs - Rusty but not old. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does {TNT}SQUADs - Rusty but not old carry, and what do they mean?

Listed for the server browser to read, {TNT}SQUADs - Rusty but not old publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does {TNT}SQUADs - Rusty but not old wipe?

Too few wipes on record for {TNT}SQUADs - Rusty but not old to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 53 days 18 hours.

Server Details

How reliable is {TNT}SQUADs - Rusty but not old, and is it online now?

Right now {TNT}SQUADs - Rusty but not old is online. About 5 days 17 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is {TNT}SQUADs - Rusty but not old running?

Rust network protocol 2633 and build 165217 is the build on {TNT}SQUADs - Rusty but not old; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Is {TNT}SQUADs - Rusty but not old holding performance?

Average server fps over the last 48 hours: 121, with a low of 92. Buildings, deployables and the rest of the world took it to a maximum of 56,709 entities. Peak memory use: 3,168 MB. A climbing entity count and low fps are what register as lag for players.

Which location is {TNT}SQUADs - Rusty but not old in?

The NA tag places {TNT}SQUADs - Rusty but not old in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 74.91.127.81:35215.

Population

What is the player count on {TNT}SQUADs - Rusty but not old?

{TNT}SQUADs - Rusty but not old is at 0 players, capacity 10. Seven-day average for this server: 0 players.

What rank does {TNT}SQUADs - Rusty but not old carry among Rust servers?

Top 69% of all ranked servers and #1,513 in North America: {TNT}SQUADs - Rusty but not old ranks #15,341 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on {TNT}SQUADs - Rusty but not old?

No gather rate appears in {TNT}SQUADs - Rusty but not old's name. Up to 8 players per group, the game's default. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

Which map is confirmed for {TNT}SQUADs - Rusty but not old?

Generated by the game from seed 1145457653, the procedural map on {TNT}SQUADs - Rusty but not old measures 3,100. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto {TNT}SQUADs - Rusty but not old?

To connect: start Rust, press F1, enter client.connect 74.91.127.81:35215 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build This server runs game build 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.