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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,845online PAX80,760playing OCC3,897with players WIPED 3H164
MODModded traffic
Callsign

RST15400=

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 8m ago

teams off weekly wipes moddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,400top 69% · #1550 in NA
Last wipe4d agoweekly schedule
Next wipe2d 7hFri 30 Oct, 04:32 UTC
Track history

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 04:32 UTC, in 2d 7h.

Its weekly schedule tag · low confidence

usual gap6.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 2d 7hFri 30 Oct, 04:32 UTC
  2. 8d 22hThu 5 Nov, 19:00 UTCFW
  3. 9d 7hFri 6 Nov, 04:32 UTC
  4. 16d 7hFri 13 Nov, 04:32 UTC
  5. 23d 7hFri 20 Nov, 04:32 UTC
  6. 30d 7hFri 27 Nov, 04:32 UTC
  7. 36d 22hThu 3 Dec, 19:00 UTCFW
  8. 37d 7hFri 4 Dec, 04:32 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC4d ago 0 – running 0
Fri 9 Oct, 17:37 UTC18d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC24d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC36d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC36d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC38d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 13/100
  2. 02MOD
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    Players 18/150
  3. 03COM
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  4. 04COM
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  5. 05COM
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    Players 615/625
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RustyNation.net - Classic Rust appear in Rust Tracker lists and filters?

On Rust Tracker, RustyNation.net - Classic Rust sits in these lists: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

Which tags does RustyNation.net - Classic Rust carry, and what do they mean?

These tags are published by RustyNation.net - Classic Rust for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots on this server; ts0 (Group limit): Teams: off; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on RustyNation.net - Classic Rust on wipe day?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does RustyNation.net - Classic Rust wipe?

The prediction for RustyNation.net - Classic Rust follows its tag, as too few wipes are on record to confirm the schedule. Due on Friday 30 October at 04:32 UTC: its next wipe. 4 days 16 hours since this world was made. Tags list a weekly wipe schedule.

Location and Status

How reliable is RustyNation.net - Classic Rust, and is it online now?

Right now RustyNation.net - Classic Rust is online. The uptime it reports puts the last restart about 9 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 19 September 2026.

Which Rust version is confirmed on RustyNation.net - Classic Rust?

Rust network protocol 2635 and build 168909 is the build on RustyNation.net - Classic Rust; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on RustyNation.net - Classic Rust?

For the last 48 hours it averaged 60 server fps; the floor was 55. Maximum entities carried: 78,490, from buildings and deployables to everything else. Memory peaked at 2,913 MB. Players feel lag when fps drops and the entity count climbs.

What location is RustyNation.net - Classic Rust hosted in?

The NA tag places RustyNation.net - Classic Rust in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 74.91.119.65:28015.

Population

How many players are on RustyNation.net - Classic Rust right now?

Tracking RustyNation.net - Classic Rust: 0 of 100 slots filled. The last seven days put it at 0 players on average.

Where does RustyNation.net - Classic Rust sit in the server rankings?

Top 69% of all ranked servers and #1,550 in North America: RustyNation.net - Classic Rust ranks #15,400 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on RustyNation.net - Classic Rust?

Nothing in RustyNation.net - Classic Rust's name states a gather rate. The group limit is not published. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on RustyNation.net - Classic Rust?

A procedural map of size 4,000 runs on RustyNation.net - Classic Rust, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

Which steps join RustyNation.net - Classic Rust?

Open the console in Rust with F1 after starting the game, then type client.connect 74.91.119.65:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rustynation.net/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players 100 slots on this server.
ts0
Group limit Teams: off.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.