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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,726online PAX49,195playing OCC3,240with players WIPED 3H114
MODModded traffic
Callsign

ZRH7525=

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]

Online 74.208.23.165:28045 checked 10m ago

10x monthly wipes moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#7,525top 34%
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75101:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.

The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

These Rust Tracker lists carry [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: 10x Rust servers, tracked, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

What do the tags mean that [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is listed under?

The game's server browser reads these tags from [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on wipe day?

Recent wipes averaged a peak of 3 players. The peak on the latest wipe came 8 hours after it.

Which wipe times are confirmed for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

The only wipe at [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 6 hours. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], and is it online now?

Tracking shows [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] online as of now. About 11 hours ago it restarted last, based on reported uptime. 86% uptime over the last 7 full days, with 144 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Confirmed for [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

What is performance like on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Server fps held an average of 16 across the last 48 hours, never below 10. Peak entity count: 152,611, covering buildings, deployables and all else in the world. It drew as much as 4,366 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] sit?

No region tag is published by [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead], but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 74.208.23.165:28045.

Player Count

Is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] busy?

[US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] is at 0 players, capacity 100. Over seven days: average 0, peak 1 players. Busiest window in 48 hours: 22:00 UTC, 1 players on average.

What rank does [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] carry among Rust servers?

Top 34% of all ranked servers, and #7,525 on seven-day player hours: [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead].

Map and Rules

Which settings and rules are confirmed on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Going by its name, [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] runs 10x gather. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] on?

Generated by the game from seed 1337, the procedural map on [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead] measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join [US] ZeroHour 10X Custom Server [Atlanta: The Walking Dead]?

Open the console in Rust with F1 after starting the game, then type client.connect 74.208.23.165:28045. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://web.fluxer.app/invite/LTRumBFX.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.