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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,620online PAX32,393playing OCC2,767with players WIPED 3H69
COMCommunity traffic
Callsign

ZMB15351=

ZombieNET

Online 74.110.198.225:28015 checked 10m ago

Clearance · join
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 542 on average Rusty Moose |EU Mondays|
    Players 147/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 130/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 15/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 283 on average Rustoria.co - EU Main
    Players 18/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 15/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 45/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry ZombieNET?

These Rust Tracker lists carry ZombieNET: Community servers, no tags and Zombie servers, on radar. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does ZombieNET carry, and what do they mean?

The game's server browser reads these tags from ZombieNET: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

When does ZombieNET wipe?

Too few wipes on record for ZombieNET to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 11 days 9 hours.

Server Details

Is ZombieNET up, and how does its uptime hold?

ZombieNET is up and online at this moment. The uptime it reports puts the last restart about 11 days 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 17 October 2026.

Which Rust build is ZombieNET running?

Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on ZombieNET?

For the last 48 hours it averaged 128 server fps; the floor was 100. Peak entity count: 121,087, covering buildings, deployables and all else in the world. It drew as much as 6,476 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

What location is ZombieNET hosted in?

Nothing on region from ZombieNET; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 74.110.198.225:28015.

Player Count

Is ZombieNET busy?

ZombieNET is at 0 players, capacity 500. The last seven days put it at 0 players on average.

How does ZombieNET compare in the rankings?

Top 69% of all ranked servers, and #15,351 on seven-day player hours: ZombieNET.

Settings

Which settings and rules are confirmed on ZombieNET?

The name of ZombieNET carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

What map is ZombieNET on?

Generated by the game from seed 1337, the procedural map on ZombieNET measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto ZombieNET?

Open the console in Rust with F1 after starting the game, then type client.connect 74.110.198.225:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.