ZMB15351=
ZombieNET
Online 74.110.198.225:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 147/250
-
02COMPlayers 130/200
-
03COMPlayers 15/250
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04COMPlayers 18/250
-
05COMPlayers 15/100
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06COMPlayers 45/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry ZombieNET?
These Rust Tracker lists carry ZombieNET: Community servers, no tags and Zombie servers, on radar. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does ZombieNET carry, and what do they mean?
The game's server browser reads these tags from ZombieNET: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does ZombieNET wipe?
Too few wipes on record for ZombieNET to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 11 days 9 hours.
Server Details
Is ZombieNET up, and how does its uptime hold?
ZombieNET is up and online at this moment. The uptime it reports puts the last restart about 11 days 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 17 October 2026.
Which Rust build is ZombieNET running?
Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on ZombieNET?
For the last 48 hours it averaged 128 server fps; the floor was 100. Peak entity count: 121,087, covering buildings, deployables and all else in the world. It drew as much as 6,476 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is ZombieNET hosted in?
Nothing on region from ZombieNET; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 74.110.198.225:28015.
Player Count
Is ZombieNET busy?
ZombieNET is at 0 players, capacity 500. The last seven days put it at 0 players on average.
How does ZombieNET compare in the rankings?
Top 69% of all ranked servers, and #15,351 on seven-day player hours: ZombieNET.
Settings
Which settings and rules are confirmed on ZombieNET?
The name of ZombieNET carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
What map is ZombieNET on?
Generated by the game from seed 1337, the procedural map on ZombieNET measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto ZombieNET?
Open the console in Rust with F1 after starting the game, then type client.connect 74.110.198.225:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.