Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,694online PAX45,403playing OCC3,140with players WIPED 3H97
MODModded traffic
Callsign

PRV15349=

PRIVATE

Online NA 72.34.60.40:29015 checked 14m ago

weekly wipes moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69% · #1521 in NA
Last wipe22d agoweekly schedule
Next wipe5d 22hTue 3 Nov, 23:17 UTC
Track history

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Tuesday 3 November, 23:17 UTC, in 5d 22h.

Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 5d 22hTue 3 Nov, 23:17 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 12d 22hTue 10 Nov, 23:17 UTC
  4. 19d 22hTue 17 Nov, 23:17 UTC
  5. 26d 22hTue 24 Nov, 23:17 UTC
  6. 33d 22hTue 1 Dec, 23:17 UTC
  7. 35d 18hThu 3 Dec, 19:00 UTCFW
  8. 40d 22hTue 8 Dec, 23:17 UTC

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:17 UTC22d ago 1 – running 0
Fri 2 Oct, 08:52 UTC26d ago 0 – 4.6 days 0
Thu 24 Sep, 05:25 UTC34d ago 1 halved by day 4 8.1 days 0
Wed 23 Sep, 03:09 UTC35d ago 1 – 1.1 days 0
Tue 22 Sep, 09:14 UTC36d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 17/100
  2. 02MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 3/150
  3. 03COM
    Callsign RST015NA · groups of 12+ · weekly · 251 on average Rusty Moose |US Main|
    Players 34/250
  4. 04COM
    Callsign RST015NA · groups of 16+ · weekly · 235 on average Rustoria.co - US Main
    Players 46/250
  5. 05COM
    Callsign RST015NA · groups of 12+ · weekly · 200 on average Rusty Moose |US Mondays|
    Players 486/525
  6. 06COM
    Callsign RST018NA · groups of 16+ · weekly · 155 on average Rustafied.com - US Friday
    Players 20/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show PRIVATE?

These Rust Tracker lists carry PRIVATE: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

How should you read the tags on PRIVATE?

Listed for the server browser to read, PRIVATE publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on PRIVATE when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4 the crowd dropped below half where it did not hold.

On what schedule does PRIVATE wipe?

The prediction for PRIVATE follows its tag, as too few wipes are on record to confirm the schedule. Due on Tuesday 3 November at 23:17 UTC: its next wipe. This world has been running 22 days 1 hours. A weekly wipe schedule is published in its tags.

Location and Status

How reliable is PRIVATE, and is it online now?

PRIVATE is up and online at this moment. The uptime it reports puts the last restart about 5 days 1 hours ago. 144 of 168 hours up over the last 7 full days: 86% uptime. The first sighting by Rust Tracker was 22 September 2026.

Which Rust build is PRIVATE running?

Rust network protocol 2634 and build 166652 on Windows is what PRIVATE runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does PRIVATE run?

Server fps held an average of 79 across the last 48 hours, never below 27. Buildings, deployables and the rest of the world took it to a maximum of 38,907 entities. It drew as much as 4,923 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does PRIVATE sit?

The NA tag places PRIVATE in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 72.34.60.40:29015.

Player Count

Is PRIVATE busy?

Tracking PRIVATE: 0 of 10 slots filled. Seven-day average for this server: 0 players.

What rank does PRIVATE carry among Rust servers?

Seven-day player hours: #15,349 overall for PRIVATE, top 69% of ranked servers, #1,521 in North America.

Settings

Which settings and rules are confirmed on PRIVATE?

The name of PRIVATE carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is PRIVATE on?

The map on PRIVATE is procedural, size 4,500, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

Which steps join PRIVATE?

Open the console in Rust with F1 after starting the game, then type client.connect 72.34.60.40:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166652
Build The game build is 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.