HLL7084=
Hell Yeah PVE+
Online 72.208.115.154:20015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h.
The force wipe · high confidence
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW28d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 43/700
-
02MODPlayers 129/700
-
03MODPlayers 17/1000
-
04MODPlayers 96/1000
-
05MODPlayers 215/1000
-
06MODPlayers 332/1000
Quick answers
From the figures on this page.
Filters
Where does Hell Yeah PVE+ appear in Rust Tracker lists and filters?
On Rust Tracker, Hell Yeah PVE+ sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Hell Yeah PVE+?
The game's server browser reads these tags from Hell Yeah PVE+: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts100 (Group limit): Team limit: 100; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on Hell Yeah PVE+ on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.
On what schedule does Hell Yeah PVE+ wipe?
Once a month is the wipe rate at Hell Yeah PVE+, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 28 days 2 hours since this world was made. Tags list a monthly wipe schedule.
Server Details
Is Hell Yeah PVE+ up, and how does its uptime hold?
Right now Hell Yeah PVE+ is online. The uptime it reports puts the last restart about 2 days 5 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Hell Yeah PVE+?
Rust network protocol 2635 and build 168909 is the build on Hell Yeah PVE+; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Is Hell Yeah PVE+ holding performance?
Server fps held an average of 97 across the last 48 hours, never below 64. Buildings, deployables and the rest of the world took it to a maximum of 143,770 entities. It drew as much as 5,322 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Hell Yeah PVE+ hosted in?
Nothing on region from Hell Yeah PVE+; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 72.208.115.154:20015.
Population
How many players are on Hell Yeah PVE+ right now?
Slots 100; players on board 0: that is Hell Yeah PVE+ now. Over seven days: average 0, peak 2 players. Peak traffic in the last 48 hours came at 02:00 UTC, averaging 2 players.
What rank does Hell Yeah PVE+ carry among Rust servers?
Top 32% of all ranked servers, and #7,084 on seven-day player hours: Hell Yeah PVE+.
Map and Rules
Which settings and rules are confirmed on Hell Yeah PVE+?
The name of Hell Yeah PVE+ carries no gather rate. 100 players is the group cap. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Hell Yeah PVE+?
The map on Hell Yeah PVE+ is procedural, size 4,500, seed 696969, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join Hell Yeah PVE+?
Open the console in Rust with F1 after starting the game, then type client.connect 72.208.115.154:20015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts100,^o^z
Game
gmrust
mp100
ts100
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.