MDV13092
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 3/50
-
02COMPlayers 13/400
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03COMPlayers 22/400
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04MODPlayers 4/120
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05MODPlayers 1/120
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06COMPlayers 1/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Medieval Total Conversion - Test?
These Rust Tracker lists carry Medieval Total Conversion - Test: Modded servers, tracked live and Primitive servers, tracked. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Medieval Total Conversion - Test?
Listed for the server browser to read, Medieval Total Conversion - Test publishes these tags: gmprimitive (Game mode): No guns — primitive means bows, spears and melee only; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Medieval Total Conversion - Test wipe?
Too few wipes on record for Medieval Total Conversion - Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 7 days 13 hours.
Server Details
Is Medieval Total Conversion - Test up, and how does its uptime hold?
Offline: Medieval Total Conversion - Test confirmed offline, last seen 7 days 2 hours ago. Uptime stood at 2% for the last 7 full days, 3 of 168 hours online. The first sighting by Rust Tracker was 21 October 2026.
Which Rust build is Medieval Total Conversion - Test running?
Rust network protocol 2634 and build 167781 is the build on Medieval Total Conversion - Test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is Medieval Total Conversion - Test hosted in?
Nothing on region from Medieval Total Conversion - Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 72.136.104.132:28015.
Population
Is Medieval Total Conversion - Test busy?
Offline now for Medieval Total Conversion - Test, last seen 7 days 2 hours ago. Over seven days: average 1, peak 1 players.
What rank does Medieval Total Conversion - Test carry among Rust servers?
Top 59% of all ranked servers, and #13,092 on seven-day player hours: Medieval Total Conversion - Test.
Map and Rules
Which settings and rules are confirmed on Medieval Total Conversion - Test?
Nothing in Medieval Total Conversion - Test's name states a gather rate. The game's default applies: groups can have up to 8 players. primitive is the game mode, bows, spears and melee, with no guns. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on Medieval Total Conversion - Test?
Generated by the game: the procedural map on Medieval Total Conversion - Test.
How to Join
Which steps join Medieval Total Conversion - Test?
Open the console in Rust with F1 after starting the game, then type client.connect 72.136.104.132:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y
Game
gmprimitive
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.