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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,720online PAX57,954playing OCC3,334with players WIPED 3H174
MODModded traffic
Callsign

MDV13092

Medieval Total Conversion - Test

Offline 72.136.104.132:28015 checked 7d ago

moddedcarbon
Clearance · join
Players now 1/ 50 2% full
7-day average1peak 1
Rank#13,092top 59%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST020NA · groups of 16+ · biweekly · 1 on average RustForNoobs.com Primitive | Bow / Melee | Medieval
    Players 3/50
  2. 02COM
    Callsign FCP016NA · groups of 8+ · monthly · 22 on average [US East] Facepunch Primitive 1
    Players 13/400
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 16 on average [EU] Facepunch Primitive 1
    Players 22/400
  4. 04MOD
    Callsign JMP889EU · groups of 16+ · 3x · biweekly · 5 on average JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 4/120
  5. 05MOD
    Callsign JMP889NA · groups of 16+ · 3x · biweekly · 4 on average JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 1/120
  6. 06COM
    Callsign PRM017EU · duo · monthly · 6 on average Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
    Players 1/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Medieval Total Conversion - Test?

These Rust Tracker lists carry Medieval Total Conversion - Test: Modded servers, tracked live and Primitive servers, tracked. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Medieval Total Conversion - Test?

Listed for the server browser to read, Medieval Total Conversion - Test publishes these tags: gmprimitive (Game mode): No guns — primitive means bows, spears and melee only; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

On what schedule does Medieval Total Conversion - Test wipe?

Too few wipes on record for Medieval Total Conversion - Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 7 days 13 hours.

Server Details

Is Medieval Total Conversion - Test up, and how does its uptime hold?

Offline: Medieval Total Conversion - Test confirmed offline, last seen 7 days 2 hours ago. Uptime stood at 2% for the last 7 full days, 3 of 168 hours online. The first sighting by Rust Tracker was 21 October 2026.

Which Rust build is Medieval Total Conversion - Test running?

Rust network protocol 2634 and build 167781 is the build on Medieval Total Conversion - Test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What location is Medieval Total Conversion - Test hosted in?

Nothing on region from Medieval Total Conversion - Test; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 72.136.104.132:28015.

Population

Is Medieval Total Conversion - Test busy?

Offline now for Medieval Total Conversion - Test, last seen 7 days 2 hours ago. Over seven days: average 1, peak 1 players.

What rank does Medieval Total Conversion - Test carry among Rust servers?

Top 59% of all ranked servers, and #13,092 on seven-day player hours: Medieval Total Conversion - Test.

Map and Rules

Which settings and rules are confirmed on Medieval Total Conversion - Test?

Nothing in Medieval Total Conversion - Test's name states a gather rate. The game's default applies: groups can have up to 8 players. primitive is the game mode, bows, spears and melee, with no guns. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on Medieval Total Conversion - Test?

Generated by the game: the procedural map on Medieval Total Conversion - Test.

How to Join

Which steps join Medieval Total Conversion - Test?

Open the console in Rust with F1 after starting the game, then type client.connect 72.136.104.132:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmprimitive,cs167781,ts8,^z,^y

Game

gmprimitive
Game mode No guns — primitive means bows, spears and melee only.
mp50
Max players Slots: 50.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.