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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,711online PAX58,911playing OCC3,347with players WIPED 3H176
COMCommunity traffic
Callsign

PRV15128

Rust Provider Runtime Test - Private LAN

Offline 71.193.134.10:28019 checked 12d ago

Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,128top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 433/400
  2. 02COM
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    Players 340/350
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 37/250
  4. 04COM
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    Players 31/250
  5. 05COM
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    Players 48/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 244 on average Rustoria.co - EU East Medium
    Players 145/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Rust Provider Runtime Test - Private LAN?

On Rust Tracker, Rust Provider Runtime Test - Private LAN sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Rust Provider Runtime Test - Private LAN?

Listed for the server browser to read, Rust Provider Runtime Test - Private LAN publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does Rust Provider Runtime Test - Private LAN wipe?

Too few wipes on record for Rust Provider Runtime Test - Private LAN to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 13 days 8 hours.

Server Details

Is Rust Provider Runtime Test - Private LAN up, and how does its uptime hold?

Offline now, Rust Provider Runtime Test - Private LAN was last seen 12 days 13 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 16 October 2026.

Which Rust build is Rust Provider Runtime Test - Private LAN running?

Confirmed for Rust Provider Runtime Test - Private LAN: Rust network protocol 2634 and build 167781, Windows. To join, your game must be on the same protocol; Steam handles the update.

Which location is Rust Provider Runtime Test - Private LAN in?

No region is published by Rust Provider Runtime Test - Private LAN. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 71.193.134.10:28019.

Player Count

Is Rust Provider Runtime Test - Private LAN busy?

Last seen 12 days 13 hours ago; Rust Provider Runtime Test - Private LAN is offline at present.

What rank does Rust Provider Runtime Test - Private LAN carry among Rust servers?

Seven-day player hours put Rust Provider Runtime Test - Private LAN at #15,128, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on Rust Provider Runtime Test - Private LAN?

No gather rate appears in Rust Provider Runtime Test - Private LAN's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for Rust Provider Runtime Test - Private LAN?

Generated by the game: the procedural map on Rust Provider Runtime Test - Private LAN.

How to Join

Which steps join Rust Provider Runtime Test - Private LAN?

To connect: start Rust, press F1, enter client.connect 71.193.134.10:28019 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.