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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,701online PAX54,561playing OCC3,263with players WIPED 3H144
MODModded traffic
Callsign

GRD15178=

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 14m ago

10x weekly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,178top 68% · #1491 in NA
Last wipe27d agoweekly schedule
Next wipe8hThu 29 Oct, 18:30 UTC
Track history

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 18:30 UTC, in 8h.

Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 8hThu 29 Oct, 18:30 UTC
  2. 7d 8hThu 5 Nov, 19:00 UTCFW
  3. 14d 8hThu 12 Nov, 18:30 UTC
  4. 21d 8hThu 19 Nov, 18:30 UTC
  5. 28d 8hThu 26 Nov, 18:30 UTC
  6. 35d 8hThu 3 Dec, 19:00 UTCFW
  7. 42d 8hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 180 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 95/200
  2. 02MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 179 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 129/150
  3. 03MOD
    Callsign VTL015NA · groups of 32+ · 10x · weekly · 64 on average Vitality - US 10x | No BPs | Kits | Shop
    Players 16/50
  4. 04MOD
    Callsign WRB015NA · groups of 100+ · 10x · weekly · 8 on average WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X
    Players 5/100
  5. 05MOD
    Callsign HLX015NA · groups of 20+ · 10x · weekly · 3 on average Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events
    Players 3/125
  6. 06MOD
    Callsign RMP021NA · groups of 10+ · 10x · weekly · 3 on average RAMPAGE 10X | WEEKLY WIPES
    Players 1/75
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does 4SG 1-Grid Madness 10X appear in Rust Tracker lists and filters?

10x Rust servers, tracked, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include 4SG 1-Grid Madness 10X. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

How should you read the tags on 4SG 1-Grid Madness 10X?

These tags are published by 4SG 1-Grid Madness 10X for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on 4SG 1-Grid Madness 10X when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 36 hours after it.

Which wipe times are confirmed for 4SG 1-Grid Madness 10X?

The prediction for 4SG 1-Grid Madness 10X follows its tag, as too few wipes are on record to confirm the schedule. Thursday 29 October at 18:30 UTC is when the next wipe falls due. This world has been running 27 days 15 hours. Its tags carry a weekly wipe schedule.

Server Details

What is the uptime on 4SG 1-Grid Madness 10X, and is it online?

4SG 1-Grid Madness 10X is up and online at this moment. By its own uptime figure, the last restart was roughly 5 days 15 hours ago. Uptime stood at 76% for the last 7 full days, 128 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is 4SG 1-Grid Madness 10X running?

Rust network protocol 2635 and build 168909 on Linux is what 4SG 1-Grid Madness 10X runs. To join, your game must be on the same protocol; Steam handles the update.

Is 4SG 1-Grid Madness 10X holding performance?

For the last 48 hours it averaged 238 server fps; the floor was 232. Maximum entities carried: 49,782, from buildings and deployables to everything else. Peak memory use: 3,116 MB. Players feel lag when fps drops and the entity count climbs.

What location is 4SG 1-Grid Madness 10X hosted in?

Listed in North America under NA: that is 4SG 1-Grid Madness 10X by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 70.173.255.80:25010.

Population

Is 4SG 1-Grid Madness 10X busy?

Slots 50; players on board 0: that is 4SG 1-Grid Madness 10X now. Seven-day average 0 players; peak 1.

What rank does 4SG 1-Grid Madness 10X carry among Rust servers?

4SG 1-Grid Madness 10X places #15,178 on seven-day player hours, #1,491 in North America and in the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 4SG 1-Grid Madness 10X?

10x gather is what 4SG 1-Grid Madness 10X runs, going by its name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on 4SG 1-Grid Madness 10X?

Generated by the game from seed 1337, the procedural map on 4SG 1-Grid Madness 10X measures 2,500. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

Which steps join 4SG 1-Grid Madness 10X?

To connect: start Rust, press F1, enter client.connect 70.173.255.80:25010 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/4sg.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.