Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,747online PAX54,200playing OCC3,368with players WIPED 3H130
COMCommunity traffic
Callsign

TST13021

Test Server do not look

Offline 68.134.118.9:28015 checked 45d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,021no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 553 on average Rusty Moose |EU Mondays|
    Players 328/375
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 215/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 294 on average Rusty Moose |EU Main|
    Players 38/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 293 on average Rustoria.co - EU Main
    Players 30/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 273 on average Rustafied.com - EU Friday
    Players 56/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 252 on average Rustoria.co - EU East Medium
    Players 74/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Test Server do not look?

Community servers, no tags — the Rust Tracker lists that include Test Server do not look. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Test Server do not look carry, and what do they mean?

The game's server browser reads these tags from Test Server do not look: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does Test Server do not look wipe?

The record holds too few of Test Server do not look's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 45 days 4 hours since this world was made.

Location and Status

What is the uptime on Test Server do not look, and is it online?

Tracking shows Test Server do not look offline as of now, last seen 45 days 2 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Test Server do not look?

Confirmed for Test Server do not look: Rust network protocol 2633 and build 163794, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is Test Server do not look in?

Nothing on region from Test Server do not look; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 68.134.118.9:28015.

Population

What is the player count on Test Server do not look?

Offline now for Test Server do not look, last seen 45 days 2 hours ago.

What rank does Test Server do not look carry among Rust servers?

On player hours over seven days, Test Server do not look ranks #13,021, inside the top – of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Test Server do not look?

The name of Test Server do not look carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for Test Server do not look?

Generated by the game: the procedural map on Test Server do not look.

Connect

What is the way to join Test Server do not look?

To connect: start Rust, press F1, enter client.connect 68.134.118.9:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs163794
Build This server runs game build 163794.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.