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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,596online PAX34,156playing OCC2,853with players WIPED 3H64
COMCommunity traffic
Callsign

SLW5803=

Slow-Server

Online 67.210.111.244:28015 checked 11m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#5,803top 26%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

025507510006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 533 on average Rusty Moose |EU Mondays|
    Players 236/250
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 325 on average Rustoria.co - EU Main
    Players 14/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 323 on average Rusty Moose |EU Main|
    Players 19/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 142/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 278 on average Rustoria.co - EU East Medium
    Players 49/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 264 on average Rustafied.com - EU Friday
    Players 40/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Slow-Server?

On Rust Tracker, Slow-Server sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does Slow-Server carry, and what do they mean?

These tags are published by Slow-Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Slow-Server when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 1 hours after it.

When does Slow-Server wipe?

Slow-Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 9 days 13 hours.

Server Details

How reliable is Slow-Server, and is it online now?

Tracking shows Slow-Server online as of now. By its own uptime figure, the last restart was roughly 4 days 6 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 26 September 2026.

What Rust version is Slow-Server on?

Confirmed for Slow-Server: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does Slow-Server run?

Average server fps over the last 48 hours: 77, with a low of 46. Peak entity count: 87,099, covering buildings, deployables and all else in the world. Memory peaked at 2,874 MB. Players feel lag when fps drops and the entity count climbs.

What location is Slow-Server hosted in?

No region is published by Slow-Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 67.210.111.244:28015.

Population

Is Slow-Server busy?

Slots 10; players on board 0: that is Slow-Server now. Peak of 2 in the last seven days, average 0 players. At 21:00 UTC it drew its highest average of the last 48 hours: 2 players.

What rank does Slow-Server carry among Rust servers?

Top 26% of all ranked servers, and #5,803 on seven-day player hours: Slow-Server.

Settings

Which settings and rules are confirmed on Slow-Server?

No gather rate appears in Slow-Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on Slow-Server?

The map on Slow-Server is procedural, size 4,000, seed 255353765, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Slow-Server?

To connect: start Rust, press F1, enter client.connect 67.210.111.244:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.