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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,624online PAX41,406playing OCC3,010with players WIPED 3H84
COMCommunity traffic
Callsign

TST12441

my test server

Offline 66.61.0.29:28015 checked 4d ago

Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#12,441top 56%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct14 Oct25 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC4d ago 1 – running 1
Fri 9 Oct, 16:40 UTC19d ago 1 – 15.2 days 1
Fri 9 Oct, 00:30 UTC20d ago 1 – 0.7 days 1
Thu 8 Oct, 17:37 UTC20d ago 1 – 0.3 days 1
Thu 8 Oct, 03:34 UTC21d ago 1 – 0.6 days 1
Mon 5 Oct, 20:50 UTC23d ago 1 held half 2.3 days 1
Wed 16 Sep, 03:22 UTC43d ago 1 – 19.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show my test server?

These Rust Tracker lists carry my test server: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which tags does my test server carry, and what do they mean?

Listed for the server browser to read, my test server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on my test server on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what schedule does my test server wipe?

Irregular wipe times at my test server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 4 days 10 hours.

Location and Status

What is the uptime on my test server, and is it online?

Offline: my test server confirmed offline, last seen 4 days 9 hours ago. 1% uptime over the last 7 full days, with 2 of 168 hours up. The first sighting by Rust Tracker was 15 September 2026.

What Rust version is my test server on?

Rust network protocol 2635 and build 168909 is the build on my test server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does my test server sit?

Region: none published by my test server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 66.61.0.29:28015.

Player Count

Is my test server busy?

Offline now for my test server, last seen 4 days 9 hours ago. Over seven days: average 1, peak 1 players.

How does my test server compare in the rankings?

Seven-day player hours put my test server at #12,441, within the top 56% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on my test server?

Nothing in my test server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

What map is my test server on?

Procedural map on my test server, made by the game.

How to Join

Which steps join my test server?

Open the console in Rust with F1 after starting the game, then type client.connect 66.61.0.29:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.