Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,765online PAX80,834playing OCC3,772with players WIPED 3H154
MODModded traffic
Callsign

SLV9281=

[US] The Salvaged Few

Online NA 66.51.99.82:28035 checked 12m ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#9,281top 42% · #1243 in NA
Last wipe10h agomonthly schedule
Next wipe8d 4hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0123415:0022:0005:0013:0006:0013:00Wiped Wed 28 Oct, 03:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0246815:0022:0005:0013:0006:0013:00Wiped Wed 28 Oct, 03:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 4h.

The force wipe · high confidence

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

Coming wipes

  1. 8d 4hThu 5 Nov, 19:00 UTCFW
  2. 36d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 03:56 UTC10h ago – – running 0
Wed 21 Oct, 20:25 UTC6d ago 1 – – 0
Tue 20 Oct, 22:57 UTC7d ago 2 – 0.9 days 0
Fri 2 Oct, 20:31 UTC25d ago 3 halved by day 3 18.1 days 0
Thu 1 Oct, 22:38 UTC FW26d ago 2 – 0.9 days 0
Thu 24 Sep, 20:29 UTC33d ago 1 held half 7.1 days 0
Wed 23 Sep, 09:04 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 23:04 UTC35d ago 2 – 0.4 days 0
Tue 22 Sep, 01:22 UTC36d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST013NA · groups of 8+ · monthly · 51 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 36/200
  2. 02MOD
    Callsign RST014NA · groups of 8+ · monthly · 40 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 23/200
  3. 03MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 11/100
  4. 04MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 32 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 20/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 25 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 16/150
  6. 06MOD
    Callsign RST024NA · groups of 8+ · monthly · 12 on average RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
    Players 3/420
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [US] The Salvaged Few?

On Rust Tracker, [US] The Salvaged Few sits in these lists: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on [US] The Salvaged Few?

The game's server browser reads these tags from [US] The Salvaged Few: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on [US] The Salvaged Few on wipe day?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. The fall below half came by day 3 where it did not hold.

Which wipe times are confirmed for [US] The Salvaged Few?

Once a month is the wipe rate at [US] The Salvaged Few, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 10 hours. Tags list a monthly wipe schedule.

Server Details

What is the uptime on [US] The Salvaged Few, and is it online?

[US] The Salvaged Few is up and online at this moment. By its own uptime figure, the last restart was roughly 3 hours ago. 96% uptime over the last 7 full days, with 162 of 168 hours up. Rust Tracker logged it first on 21 September 2026.

Which Rust build is [US] The Salvaged Few running?

Rust network protocol 2635 and build 168909 on Linux is what [US] The Salvaged Few runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on [US] The Salvaged Few?

Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 156,681, covering buildings, deployables and all else in the world. It drew as much as 4,435 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is [US] The Salvaged Few in?

In North America, under its NA tag, is where [US] The Salvaged Few lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 66.51.99.82:28035.

Player Count

Is [US] The Salvaged Few busy?

Slots 50; players on board 0: that is [US] The Salvaged Few now. Over seven days: average 0, peak 2 players.

How does [US] The Salvaged Few compare in the rankings?

[US] The Salvaged Few places #9,281 on seven-day player hours, #1,243 in North America and in the top 42% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] The Salvaged Few?

The name of [US] The Salvaged Few carries no gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on [US] The Salvaged Few?

Generated by the game from seed 1337, the procedural map on [US] The Salvaged Few measures 6,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

How do you get onto [US] The Salvaged Few?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.82:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.