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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H107
MODModded traffic
Callsign

RNZ15327

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,327top 71% · #1547 in NA
Last wipe15d agoweekly schedule
Next wipe5d 1hMon 2 Nov, 20:06 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Monday 2 November, 20:06 UTC, in 5d 1h.

Its weekly schedule tag · low confidence

usual gap3 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 5d 1hMon 2 Nov, 20:06 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 12d 1hMon 9 Nov, 20:06 UTC
  4. 19d 1hMon 16 Nov, 20:06 UTC
  5. 26d 1hMon 23 Nov, 20:06 UTC
  6. 33d 1hMon 30 Nov, 20:06 UTC
  7. 36d 0hThu 3 Dec, 19:00 UTCFW
  8. 40d 1hMon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC15d ago 0 – running 0
Fri 9 Oct, 20:06 UTC18d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC22d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC25d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC29d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC32d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC36d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC39d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC43d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Renzo Rust - In Development?

These Rust Tracker lists carry Renzo Rust - In Development: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Which tags does Renzo Rust - In Development carry, and what do they mean?

Listed for the server browser to read, Renzo Rust - In Development publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Renzo Rust - In Development when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Renzo Rust - In Development wipe?

The prediction for Renzo Rust - In Development follows its tag, as too few wipes are on record to confirm the schedule. Monday 2 November at 20:06 UTC is when the next wipe falls due. 15 days 22 hours since this world was made. Its tags carry a weekly wipe schedule.

Location and Status

How reliable is Renzo Rust - In Development, and is it online now?

Offline now, Renzo Rust - In Development was last seen 15 days ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is Renzo Rust - In Development on?

Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. To join, your game must be on the same protocol; Steam handles the update.

What location is Renzo Rust - In Development hosted in?

Listed in North America under NA: that is Renzo Rust - In Development by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 66.51.99.76:28025.

Population

What is the player count on Renzo Rust - In Development?

Last seen 15 days ago; Renzo Rust - In Development is offline at present.

What rank does Renzo Rust - In Development carry among Rust servers?

Renzo Rust - In Development places #15,327 on seven-day player hours, #1,547 in North America and in the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Renzo Rust - In Development?

Nothing in Renzo Rust - In Development's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on Renzo Rust - In Development?

Generated by the game from seed 1826895022, the procedural map on Renzo Rust - In Development measures 2,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join Renzo Rust - In Development?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.76:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/u7StnUcXSR.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.