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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,726online PAX49,195playing OCC3,240with players WIPED 3H114
MODModded traffic
Callsign

IRN2625=

Iron Haven Medieval

Online NA 66.51.99.71:28005 checked 8m ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 2/ 75 3% full
7-day average1peak 4
Rank#2,625top 12% · #425 in NA
Last wipe21h agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0123401:0009:0017:0000:0013:0022:00Wiped Wed 28 Oct, 02:13 UTCWIPEWiped Wed 28 Oct, 13:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608001:0009:0017:0000:0013:0022:00Wiped Wed 28 Oct, 02:13 UTCWIPEWiped Wed 28 Oct, 13:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.

The force wipe · high confidence

usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:00 UTC11h ago – – running 2
Wed 28 Oct, 02:13 UTC21h ago – – – 0
Thu 1 Oct, 17:07 UTC FW27d ago 10 halved by day 9 26.4 days 6
Thu 1 Oct, 08:14 UTC27d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC28d ago 10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Iron Haven Medieval?

These Rust Tracker lists carry Iron Haven Medieval: PvE servers, tracked live, Modded servers, tracked live, Primitive servers, tracked and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on Iron Haven Medieval?

The game's server browser reads these tags from Iron Haven Medieval: gmprimitive (Game mode): Only bows, spears and melee — no guns in primitive; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): No player fights — the world is the danger; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Iron Haven Medieval when wipe day lands?

At their busiest, recent wipes averaged 10 players. 9 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 9 the crowd dropped below half where it did not hold.

When does Iron Haven Medieval wipe?

The only wipe at Iron Haven Medieval is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 21 hours. A monthly wipe schedule is published in its tags.

Location and Status

How reliable is Iron Haven Medieval, and is it online now?

Iron Haven Medieval is up and online at this moment. About 8 hours ago it restarted last, based on reported uptime. 86% uptime over the last 7 full days, with 144 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is Iron Haven Medieval on?

Confirmed for Iron Haven Medieval: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on Iron Haven Medieval?

Server fps held an average of 35 across the last 48 hours, never below 5. Buildings, deployables and the rest of the world took it to a maximum of 207,494 entities. It drew as much as 4,576 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Iron Haven Medieval sit?

The NA tag places Iron Haven Medieval in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 66.51.99.71:28005.

Player Count

What is the player count on Iron Haven Medieval?

Slots 75; players on board 2: that is Iron Haven Medieval now. Seven-day average 1 players; peak 4. At 17:00 UTC it drew its highest average of the last 48 hours: 3 players.

How does Iron Haven Medieval compare in the rankings?

Top 12% of all ranked servers and #425 in North America: Iron Haven Medieval ranks #2,625 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on Iron Haven Medieval?

The name of Iron Haven Medieval carries no gather rate. Up to 8 players per group, the game's default. primitive is the game mode, bows, spears and melee, with no guns. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Iron Haven Medieval?

The map on Iron Haven Medieval is procedural, size 3,200, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

How do you get onto Iron Haven Medieval?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.71:28005. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/h3mVNd4z3J.

Transponder codes

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode Only bows, spears and melee — no guns in primitive.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.