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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,883online PAX104,335playing OCC3,951with players WIPED 3H530
MODModded traffic
Callsign

DNG14645=

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 10m ago

2x quad weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,645top 66% · #1457 in NA
Last wipe1h agoweekly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

0246820:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 66% of all ranked servers, top 78% in NA, and #597 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h.

The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hThu 12 Nov, 18:12 UTC
  3. 20d 22hThu 19 Nov, 18:12 UTC
  4. 27d 22hThu 26 Nov, 18:12 UTC
  5. 34d 23hThu 3 Dec, 19:00 UTCFW
  6. 41d 22hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:12 UTC1h ago – – running 0
Thu 22 Oct, 18:12 UTC7d ago 1 – – 0
Thu 15 Oct, 18:12 UTC14d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC21d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW28d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WRB015NA · quad · 2x · weekly · 151 on average WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
    Players 49/200
  2. 02MOD
    Callsign SPN010NA · quad · 2x · weekly · 37 on average [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
    Players 8/75
  3. 03MOD
    Callsign LMT015NA · quad · 2x · weekly · 2 on average US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly
    Players 0/200
  4. 04MOD
    Callsign WRB015NA · quad · 2x · weekly · 1 on average WARBANDITS.GG 2X Weekly |Solo/Duo/Trio/Quad|Shared BPs| Just Wi
    Players 4/100
  5. 05MOD
    Callsign ATL015NA · quad · 2x · monthly · 259 on average Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
    Players 175/200
  6. 06MOD
    Callsign LMT015NA · quad · 2x · monthly · 158 on average US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
    Players 119/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show 2X- Dingo Rust - Weekly-Quads?

On Rust Tracker, 2X- Dingo Rust - Weekly-Quads sits in these lists: 2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

What do the tags mean that 2X- Dingo Rust - Weekly-Quads is listed under?

These tags are published by 2X- Dingo Rust - Weekly-Quads for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): Every week it wipes; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on 2X- Dingo Rust - Weekly-Quads on wipe day?

At their busiest, recent wipes averaged 1 players. 11 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd dropped below half where it did not hold.

On what schedule does 2X- Dingo Rust - Weekly-Quads wipe?

At 2X- Dingo Rust - Weekly-Quads the wipes follow a every Thursday at 18:12 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 1 hours since this world was made. Tags list a weekly wipe schedule.

Server Details

How reliable is 2X- Dingo Rust - Weekly-Quads, and is it online now?

Right now 2X- Dingo Rust - Weekly-Quads is online. About 7 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 1 October 2026.

What Rust version is 2X- Dingo Rust - Weekly-Quads on?

Confirmed for 2X- Dingo Rust - Weekly-Quads: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is 2X- Dingo Rust - Weekly-Quads holding performance?

Average server fps over the last 48 hours: 5, with a low of 5. Maximum entities carried: 88,568, from buildings and deployables to everything else. Memory peaked at 2,766 MB. Players feel lag when fps drops and the entity count climbs.

Which location is 2X- Dingo Rust - Weekly-Quads in?

The NA tag places 2X- Dingo Rust - Weekly-Quads in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 66.51.99.69:28060.

Population

What is the player count on 2X- Dingo Rust - Weekly-Quads?

Slots 100; players on board 0: that is 2X- Dingo Rust - Weekly-Quads now. Seven-day average 0 players; peak 1.

How does 2X- Dingo Rust - Weekly-Quads compare in the rankings?

Top 66% of all ranked servers and #1,457 in North America: 2X- Dingo Rust - Weekly-Quads ranks #14,645 on player hours over the last seven days. Within the quad group it sits at #597.

Map and Rules

Which settings and rules are confirmed on 2X- Dingo Rust - Weekly-Quads?

2x gather is what 2X- Dingo Rust - Weekly-Quads runs, going by its name. The cap sits at 4 players for a group (quad). survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for 2X- Dingo Rust - Weekly-Quads?

The map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050, seed 784271294, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join 2X- Dingo Rust - Weekly-Quads?

To connect: start Rust, press F1, enter client.connect 66.51.99.69:28060 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Capacity: 100 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.