Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,733online PAX61,573playing OCC3,391with players WIPED 3H186
MODModded traffic
Callsign

DDE13534=

Dead Man Rust HardCore

Online NA 66.51.99.44:28010 checked 8m ago

teams off monthly wipes moddedoxidehardcore
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#13,534top 61% · #1416 in NA
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WLL015NA · groups of 8+ · monthly · 14 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 3/175
  2. 02MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 4/90
  3. 03COM
    Callsign FCP016NA · no group limit · monthly · 4 on average [US East] Facepunch Hardcore 1
    Players 2/400
  4. 04MOD
    Callsign MDA017NA · groups of 8+ · monthly · 4 on average Made in Quebec & France! QC FR EN (Website 9 Languages)
    Players 5/1000
  5. 05COM
    Callsign GRN016NA · no group limit · monthly · 3 on average Gringers Hardcore|Solo Only|Monthly October 1
    Players 2/50
  6. 06COM
    Callsign OTL011NA · no group limit · monthly · 2 on average Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly
    Players 1/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Dead Man Rust HardCore?

Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Dead Man Rust HardCore. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

How should you read the tags on Dead Man Rust HardCore?

Listed for the server browser to read, Dead Man Rust HardCore publishes these tags: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): 50 slots on this server; ts0 (Group limit): Teams: off; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^h (Hardcore): Hardcore mode from Facepunch: survival is harsher, helpers are fewer; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Dead Man Rust HardCore when wipe day lands?

Recent wipes averaged a peak of 2 players. 11 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Dead Man Rust HardCore?

The only wipe at Dead Man Rust HardCore is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 17 hours since this world was made. A monthly wipe schedule is published in its tags.

Server Details

What is the uptime on Dead Man Rust HardCore, and is it online?

Right now Dead Man Rust HardCore is online. By its own uptime figure, the last restart was roughly 59 minutes ago. 83% uptime over the last 7 full days, with 139 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Dead Man Rust HardCore?

Confirmed for Dead Man Rust HardCore: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on Dead Man Rust HardCore?

Server fps held an average of 6 across the last 48 hours, never below 5. Peak entity count: 111,511, covering buildings, deployables and all else in the world. Peak memory use: 3,667 MB. A climbing entity count and low fps are what register as lag for players.

Which location is Dead Man Rust HardCore in?

In North America, under its NA tag, is where Dead Man Rust HardCore lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 66.51.99.44:28010.

Player Count

What is the player count on Dead Man Rust HardCore?

Dead Man Rust HardCore is at 0 players, capacity 50. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 08:00 UTC, averaging 1 players.

What rank does Dead Man Rust HardCore carry among Rust servers?

Dead Man Rust HardCore places #13,534 on seven-day player hours, #1,416 in North America and in the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on Dead Man Rust HardCore?

The name of Dead Man Rust HardCore carries no gather rate. No group limit is published. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Dead Man Rust HardCore?

A procedural map of size 4,500 runs on Dead Man Rust HardCore, generated by the game.

How to Join

How do you get onto Dead Man Rust HardCore?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.99.44:28010. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp50
Max players 50 slots on this server.
ts0
Group limit Teams: off.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: survival is harsher, helpers are fewer.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.