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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,888online PAX103,775playing OCC3,956with players WIPED 3H413
MODModded traffic
Callsign

TRT9420=

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 5m ago

2x quad moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#9,420top 42%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC26d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · quad · 2x · monthly · 586 on average Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
    Players 614/650
  2. 02MOD
    Callsign ATL015NA · quad · 2x · monthly · 258 on average Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
    Players 176/175
  3. 03MOD
    Callsign WRB015EU · quad · 2x · weekly · 210 on average WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
    Players 147/200
  4. 04MOD
    Callsign SRV025quad · 2x · biweekly · 160 on average SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10
    Players 600/700
  5. 05MOD
    Callsign LMT015NA · quad · 2x · monthly · 158 on average US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
    Players 109/200
  6. 06MOD
    Callsign WRB015NA · quad · 2x · weekly · 150 on average WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
    Players 46/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry TURTLE KINGDOM 2X ONE GRID?

These Rust Tracker lists carry TURTLE KINGDOM 2X ONE GRID: 2x Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Which tags does TURTLE KINGDOM 2X ONE GRID carry, and what do they mean?

Listed for the server browser to read, TURTLE KINGDOM 2X ONE GRID publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts4 (Group limit): Team limit: 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on TURTLE KINGDOM 2X ONE GRID when wipe day lands?

Recent wipes averaged a peak of 4 players. The peak on the latest wipe came 32 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 4 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for TURTLE KINGDOM 2X ONE GRID?

Wipe times at TURTLE KINGDOM 2X ONE GRID are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 26 days.

Location and Status

What is the uptime on TURTLE KINGDOM 2X ONE GRID, and is it online?

TURTLE KINGDOM 2X ONE GRID is up and online at this moment. By its own uptime figure, the last restart was roughly 4 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is TURTLE KINGDOM 2X ONE GRID on?

Rust network protocol 2635 and build 168909 on Linux is what TURTLE KINGDOM 2X ONE GRID runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on TURTLE KINGDOM 2X ONE GRID?

For the last 48 hours it averaged 60 server fps; the floor was 60. Buildings, deployables and the rest of the world took it to a maximum of 38,671 entities. It drew as much as 2,136 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does TURTLE KINGDOM 2X ONE GRID sit?

Nothing on region from TURTLE KINGDOM 2X ONE GRID; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 66.51.99.165:28005.

Player Count

How many players are on TURTLE KINGDOM 2X ONE GRID right now?

Slots 100; players on board 0: that is TURTLE KINGDOM 2X ONE GRID now. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 10:00 UTC, averaging 1 players.

Where does TURTLE KINGDOM 2X ONE GRID sit in the server rankings?

Seven-day player hours put TURTLE KINGDOM 2X ONE GRID at #9,420, within the top 42% of all ranked servers. Within the quad group it sits at #481.

Settings

Which settings and rules are confirmed on TURTLE KINGDOM 2X ONE GRID?

2x gather is what TURTLE KINGDOM 2X ONE GRID runs, going by its name. quad sets the cap: groups are limited to 4 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is TURTLE KINGDOM 2X ONE GRID on?

The map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

How to Join

What is the way to join TURTLE KINGDOM 2X ONE GRID?

To connect: start Rust, press F1, enter client.connect 66.51.99.165:28005 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://turtle-kingdom.tebex.io/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Slots: 100.
ts4
Group limit Team limit: 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.