FSV15349=
foosville
Online 66.51.98.74:28020 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
Coming wipes
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:19 UTC25d ago | 1 | – | running | 0 |
| Fri 18 Sep, 22:17 UTC40d ago | 1 | halved by day 11 | 14.8 days | 0 |
| Fri 18 Sep, 02:53 UTC41d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 10/700
-
02MODPlayers 0/1000
-
03MODPlayers 45/700
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04MODPlayers 37/1000
-
05MODPlayers 3/1000
-
06MODPlayers 49/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show foosville?
On Rust Tracker, foosville sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on foosville?
Listed for the server browser to read, foosville publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^q (Premium): Join only if you have Rust's premium status; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on foosville on wipe day?
At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 2 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 11 where it did not hold.
When does foosville wipe?
The only wipe at foosville is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 25 days 9 hours. Tags list a monthly wipe schedule.
Server Details
How reliable is foosville, and is it online now?
Right now foosville is online. The uptime it reports puts the last restart about 6 days 12 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust build is foosville running?
Rust network protocol 2634 and build 167781 on Linux is what foosville runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does foosville run?
Average server fps over the last 48 hours: 5, with a low of 5. Maximum entities carried: 147,549, from buildings and deployables to everything else. It drew as much as 4,595 MB of memory. A climbing entity count and low fps are what register as lag for players.
Where does foosville sit?
No region is published by foosville. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 66.51.98.74:28020.
Population
Is foosville busy?
Slots 50; players on board 0: that is foosville now. Across the past seven days, 0 players on average.
What rank does foosville carry among Rust servers?
On player hours over seven days, foosville ranks #15,349, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on foosville?
No gather rate appears in foosville's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Join only if you have Rust's premium status. VAC is on, Valve's anti-cheat.
Which map is confirmed for foosville?
The map on foosville is procedural, size 5,000, seed 511451832, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join foosville?
Open the console in Rust with F1 after starting the game, then type client.connect 66.51.98.74:28020. Alternatively, Launch Rust here opens Rust via Steam and connects you. Join only if you have Rust's premium status.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,^q,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^q
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.