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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,801online PAX73,164playing OCC3,682with players WIPED 3H113
MODModded traffic
Callsign

DPE15348=

Deep Sea Sask

Online 66.51.98.56:28045 checked 9m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe7d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

0246822:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.

The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 91 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 97/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 26/1000
  3. 03MOD
    Callsign RUS029EU · groups of 16+ · monthly · 75 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 209/700
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 68 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 132/1000
  5. 05MOD
    Callsign RUS017EU · groups of 16+ · monthly · 67 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 7/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 59 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 360/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Deep Sea Sask appear in Rust Tracker lists and filters?

On Rust Tracker, Deep Sea Sask sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What do the tags mean that Deep Sea Sask is listed under?

These tags are published by Deep Sea Sask for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Deep Sea Sask when wipe day lands?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

When does Deep Sea Sask wipe?

One wipe a month for Deep Sea Sask: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 7 days 1 hours since this world was made. A monthly wipe schedule is published in its tags.

Server Details

What is the uptime on Deep Sea Sask, and is it online?

Deep Sea Sask is up and online at this moment. The uptime it reports puts the last restart about 6 days 4 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 1 October 2026.

Which Rust version is confirmed on Deep Sea Sask?

Rust network protocol 2634 and build 167781 on Linux is what Deep Sea Sask runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does Deep Sea Sask run?

Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 60,965, covering buildings, deployables and all else in the world. Peak memory use: 2,656 MB. Players feel lag when fps drops and the entity count climbs.

What location is Deep Sea Sask hosted in?

No region is published by Deep Sea Sask. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 66.51.98.56:28045.

Player Count

Is Deep Sea Sask busy?

Tracking Deep Sea Sask: 0 of 50 slots filled. The last seven days put it at 0 players on average.

How does Deep Sea Sask compare in the rankings?

Top 69% of all ranked servers, and #15,348 on seven-day player hours: Deep Sea Sask.

Map and Rules

Which settings and rules are confirmed on Deep Sea Sask?

No gather rate appears in Deep Sea Sask's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is Deep Sea Sask on?

Generated by the game from seed 1410202462, the procedural map on Deep Sea Sask measures 3,400. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Deep Sea Sask?

Open the console in Rust with F1 after starting the game, then type client.connect 66.51.98.56:28045. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.