DPE15348=
Deep Sea Sask
Online 66.51.98.56:28045 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 97/700
-
02MODPlayers 26/1000
-
03MODPlayers 209/700
-
04MODPlayers 132/1000
-
05MODPlayers 7/1000
-
06MODPlayers 360/1000
Quick answers
From the figures on this page.
Filters
Where does Deep Sea Sask appear in Rust Tracker lists and filters?
On Rust Tracker, Deep Sea Sask sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the tags mean that Deep Sea Sask is listed under?
These tags are published by Deep Sea Sask for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Deep Sea Sask when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
When does Deep Sea Sask wipe?
One wipe a month for Deep Sea Sask: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 7 days 1 hours since this world was made. A monthly wipe schedule is published in its tags.
Server Details
What is the uptime on Deep Sea Sask, and is it online?
Deep Sea Sask is up and online at this moment. The uptime it reports puts the last restart about 6 days 4 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 1 October 2026.
Which Rust version is confirmed on Deep Sea Sask?
Rust network protocol 2634 and build 167781 on Linux is what Deep Sea Sask runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does Deep Sea Sask run?
Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 60,965, covering buildings, deployables and all else in the world. Peak memory use: 2,656 MB. Players feel lag when fps drops and the entity count climbs.
What location is Deep Sea Sask hosted in?
No region is published by Deep Sea Sask. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 66.51.98.56:28045.
Player Count
Is Deep Sea Sask busy?
Tracking Deep Sea Sask: 0 of 50 slots filled. The last seven days put it at 0 players on average.
How does Deep Sea Sask compare in the rankings?
Top 69% of all ranked servers, and #15,348 on seven-day player hours: Deep Sea Sask.
Map and Rules
Which settings and rules are confirmed on Deep Sea Sask?
No gather rate appears in Deep Sea Sask's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is Deep Sea Sask on?
Generated by the game from seed 1410202462, the procedural map on Deep Sea Sask measures 3,400. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join Deep Sea Sask?
Open the console in Rust with F1 after starting the game, then type client.connect 66.51.98.56:28045. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.