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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,620online PAX32,393playing OCC2,767with players WIPED 3H69
MODModded traffic
Callsign

LLF15351=

LoyalFriends

Online 65.109.155.79:28015 checked 9m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe27d agomonthly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:32 UTC FW27d ago 2 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does LoyalFriends appear in Rust Tracker lists and filters?

These Rust Tracker lists carry LoyalFriends: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that LoyalFriends is listed under?

The game's server browser reads these tags from LoyalFriends: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on LoyalFriends when wipe day lands?

The average peak across recent wipes: 2 players. 0 hours after the latest wipe, the crowd peaked.

When does LoyalFriends wipe?

One wipe a month for LoyalFriends: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 7 hours. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is LoyalFriends, and is it online now?

Right now LoyalFriends is online. The uptime it reports puts the last restart about 21 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on LoyalFriends?

Confirmed for LoyalFriends: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on LoyalFriends?

Server fps held an average of 100 across the last 48 hours, never below 68. Maximum entities carried: 124,416, from buildings and deployables to everything else. Peak memory use: 3,985 MB. A climbing entity count and low fps are what register as lag for players.

What location is LoyalFriends hosted in?

Nothing on region from LoyalFriends; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 65.109.155.79:28015.

Population

What is the player count on LoyalFriends?

LoyalFriends is at 0 players, capacity 100. Seven-day average for this server: 0 players.

Where does LoyalFriends sit in the server rankings?

Seven-day player hours put LoyalFriends at #15,351, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on LoyalFriends?

No gather rate appears in LoyalFriends's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on LoyalFriends?

The map on LoyalFriends is procedural, size 4,500, seed 2147483647, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join LoyalFriends?

To connect: start Rust, press F1, enter client.connect 65.109.155.79:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://h0lysp4nk.com.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players 100 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.