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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,633online PAX40,937playing OCC2,826with players WIPED 3H115
MODModded traffic
Callsign

RZY15270=

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 13m ago

weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,270top 69% · #2527 in EU
Last wipe13d agoweekly schedule
Next wipe3hFri 30 Oct, 07:50 UTC
Track history

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

a steady gap
ETD · next wipe

Next wipe Friday 30 October, 07:50 UTC, in 3h.

Every 7 days · medium confidence

usual gap6.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held25%else halves by day 2

Coming wipes

  1. 3hFri 30 Oct, 07:50 UTC
  2. 6d 14hThu 5 Nov, 19:00 UTCFW
  3. 7d 3hFri 6 Nov, 07:36 UTC
  4. 14d 2hFri 13 Nov, 07:22 UTC
  5. 21d 2hFri 20 Nov, 07:08 UTC
  6. 28d 2hFri 27 Nov, 06:54 UTC
  7. 34d 14hThu 3 Dec, 19:00 UTCFW
  8. 35d 2hFri 4 Dec, 06:40 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC13d ago 1 – running 0
Fri 9 Oct, 08:32 UTC20d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC34d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC46d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RYZE PROJECT appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RYZE PROJECT: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the tags on RYZE PROJECT?

The game's server browser reads these tags from RYZE PROJECT: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): A weekly wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on RYZE PROJECT when wipe day lands?

The average peak across recent wipes: 3 players. 14 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 25% of recent wipes. In the other cases, half the peak was lost by day 2.

Which wipe times are confirmed for RYZE PROJECT?

Recent wipes at RYZE PROJECT: roughly one every 6.8 days. Due on Friday 30 October at 07:50 UTC: its next wipe. Its world went live 13 days 20 hours. A weekly wipe schedule is published in its tags.

Location and Status

Is RYZE PROJECT up, and how does its uptime hold?

Right now RYZE PROJECT is online. The uptime it reports puts the last restart about 55 minutes ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is RYZE PROJECT running?

Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. To join, your game must be on the same protocol; Steam handles the update.

Is RYZE PROJECT holding performance?

Server fps held an average of 161 across the last 48 hours, never below 113. Peak entity count: 74,414, covering buildings, deployables and all else in the world. Memory peaked at 2,885 MB. A climbing entity count and low fps are what register as lag for players.

Where does RYZE PROJECT sit?

In Europe, under its EU tag, is where RYZE PROJECT lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 65.109.115.184:20820.

Population

What is the player count on RYZE PROJECT?

Tracking RYZE PROJECT: 0 of 50 slots filled. Seven-day average for this server: 0 players.

What rank does RYZE PROJECT carry among Rust servers?

Top 69% of all ranked servers and #2,527 in Europe: RYZE PROJECT ranks #15,270 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on RYZE PROJECT?

The name of RYZE PROJECT carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is confirmed for RYZE PROJECT?

A procedural map of size 3,650 runs on RYZE PROJECT, generated by the game from seed 281169553. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join RYZE PROJECT?

To connect: start Rust, press F1, enter client.connect 65.109.115.184:20820 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/nbB3pn2X.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.