TST7279=
Test Server
Online 65.109.111.251:30115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 14:29 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 13:40 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 11:44 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 11:23 UTC10h ago | – | – | – | 0 |
| Thu 29 Oct, 10:17 UTC11h ago | – | – | – | 0 |
| Tue 27 Oct, 12:00 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:39 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 10:17 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:46 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 11:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 20:55 UTC4d ago | – | – | – | 1 |
| Sun 25 Oct, 18:41 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 11:21 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 11:43 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 10:41 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 23:49 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 10:35 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 11:06 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 20:28 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 16:11 UTC11d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 156/300
-
02MODPlayers 48/100
-
03MODPlayers 0/50
-
04MODPlayers 0/3300
-
05MODPlayers 1/300
-
06MODPlayers 4/50
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Test Server?
These Rust Tracker lists carry Test Server: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Test Server?
Listed for the server browser to read, Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does Test Server wipe?
Every few hours Test Server starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.
Location and Status
What is the uptime on Test Server, and is it online?
Tracking shows Test Server online as of now. By its own uptime figure, the last restart was roughly 5 hours ago. 155 of 168 hours up over the last 7 full days: 92% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on Test Server?
Server fps held an average of 30 across the last 48 hours, never below 30. Peak entity count: 23,916, covering buildings, deployables and all else in the world. Peak memory use: 1,788 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Test Server sit?
No region is published by Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 65.109.111.251:30115.
Player Count
What is the player count on Test Server?
Tracking Test Server: 0 of 20 slots filled. Seven-day average 0 players; peak 3. At 13:00 UTC it drew its highest average of the last 48 hours: 0 players.
How does Test Server compare in the rankings?
Top 33% of all ranked servers, and #7,279 on seven-day player hours: Test Server.
Settings
Which settings and rules are confirmed on Test Server?
No gather rate appears in Test Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is loaded on Test Server?
Generated by the game from seed 1337, the procedural map on Test Server measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
What is the way to join Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 65.109.111.251:30115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.