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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,808online PAX82,963playing OCC3,624with players WIPED 3H313
MODModded traffic
Callsign

TST7279=

Test Server

Online 65.109.111.251:30115 checked 10m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 3
Rank#7,279top 33%
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Track history

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 14:29 UTC7h ago – – – 0
Thu 29 Oct, 13:40 UTC8h ago – – – 0
Thu 29 Oct, 11:44 UTC10h ago – – – 0
Thu 29 Oct, 11:23 UTC10h ago – – – 0
Thu 29 Oct, 10:17 UTC11h ago – – – 0
Tue 27 Oct, 12:00 UTC2d ago – – – 0
Tue 27 Oct, 10:39 UTC2d ago – – – 0
Tue 27 Oct, 10:17 UTC2d ago – – – 0
Mon 26 Oct, 11:46 UTC3d ago – – – 0
Mon 26 Oct, 11:09 UTC3d ago – – – 0
Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WIP116EU · groups of 8+ · weekly · 114 on average РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10
    Players 156/300
  2. 02MOD
    Callsign PCK072EU · no group limit · 50 on average Pickle Rust EU Monthly
    Players 48/100
  3. 03MOD
    Callsign RDL017groups of 8+ · 34 on average RaidLab
    Players 0/50
  4. 04MOD
    Callsign HBU015EU · groups of 1000+ · 23 on average EU Hub 01
    Players 0/3300
  5. 05MOD
    Callsign RUS017EU · groups of 8+ · monthly · 3 on average 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10
    Players 1/300
  6. 06MOD
    Callsign KTI017groups of 8+ · 1x · 2 on average [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
    Players 4/50
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Test Server?

These Rust Tracker lists carry Test Server: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Test Server?

Listed for the server browser to read, Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

When does Test Server wipe?

Every few hours Test Server starts a fresh world, so there is no wipe schedule to track and no reset counts as a wipe.

Location and Status

What is the uptime on Test Server, and is it online?

Tracking shows Test Server online as of now. By its own uptime figure, the last restart was roughly 5 hours ago. 155 of 168 hours up over the last 7 full days: 92% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Test Server?

Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Test Server?

Server fps held an average of 30 across the last 48 hours, never below 30. Peak entity count: 23,916, covering buildings, deployables and all else in the world. Peak memory use: 1,788 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Test Server sit?

No region is published by Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 65.109.111.251:30115.

Player Count

What is the player count on Test Server?

Tracking Test Server: 0 of 20 slots filled. Seven-day average 0 players; peak 3. At 13:00 UTC it drew its highest average of the last 48 hours: 0 players.

How does Test Server compare in the rankings?

Top 33% of all ranked servers, and #7,279 on seven-day player hours: Test Server.

Settings

Which settings and rules are confirmed on Test Server?

No gather rate appears in Test Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on Test Server?

Generated by the game from seed 1337, the procedural map on Test Server measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

What is the way to join Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 65.109.111.251:30115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.