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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,648online PAX32,263playing OCC2,789with players WIPED 3H72
MODModded traffic
Callsign

ATL16275

Atlas - 10x Development (Staging)

Offline 64.40.8.251:28160 checked 27d ago

10x vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 20+ · 10x · weekly · 349 on average Atlas - EU 10x | No BPs | Kits | Shop
    Players 112/150
  2. 02MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 179 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 172/250
  3. 03MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 178 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 233/300
  4. 04MOD
    Callsign KRK031EU · groups of 14+ · 10x · weekly · 153 on average KRAKEN | X10 | EU | KITS | RP | FPS+
    Players 12/400
  5. 05MOD
    Callsign HLL010EU · groups of 8+ · 10x · biweekly · 77 on average HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
    Players 22/150
  6. 06MOD
    Callsign LTM015SA · groups of 8+ · 10x · weekly · 68 on average [LATAM] LUNARUST X10 | 28/10 Wipe
    Players 6/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Atlas - 10x Development (Staging)?

These Rust Tracker lists carry Atlas - 10x Development (Staging): 10x Rust servers, tracked and Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

What do the tags mean that Atlas - 10x Development (Staging) is listed under?

These tags are published by Atlas - 10x Development (Staging) for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): 100 slots on this server; ts30 (Group limit): Team limit: 30; v2634 (Protocol): Join only if your game is on protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does Atlas - 10x Development (Staging) wipe?

Too few wipes on record for Atlas - 10x Development (Staging) to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 29 days 11 hours.

Server Details

How reliable is Atlas - 10x Development (Staging), and is it online now?

Tracking shows Atlas - 10x Development (Staging) offline as of now, last seen 27 days 11 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 29 September 2026.

What Rust version is Atlas - 10x Development (Staging) on?

Confirmed for Atlas - 10x Development (Staging): Rust network protocol 2634 and build 166257, Linux. To join, your game must be on the same protocol; Steam handles the update.

What location is Atlas - 10x Development (Staging) hosted in?

No region is published by Atlas - 10x Development (Staging). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 64.40.8.251:28160.

Population

How many players are on Atlas - 10x Development (Staging) right now?

Last seen 27 days 11 hours ago; Atlas - 10x Development (Staging) is offline at present.

What rank does Atlas - 10x Development (Staging) carry among Rust servers?

On player hours over seven days, Atlas - 10x Development (Staging) ranks #16,275, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Atlas - 10x Development (Staging)?

Going by its name, Atlas - 10x Development (Staging) runs 10x gather. The group limit is 30 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

Connect

How do you get onto Atlas - 10x Development (Staging)?

To connect: start Rust, press F1, enter client.connect 64.40.8.251:28160 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players 100 slots on this server.
ts30
Group limit Team limit: 30.
v2634
Protocol Join only if your game is on protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.