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ATIS RTRC INFO A SRV11,698online PAX44,070playing OCC3,087with players WIPED 3H100
MODModded traffic
Callsign

ATL15379

Atlas - Monthly Development

Offline 64.40.8.251:28130 checked 8d ago

weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,379top 70%
Last wipe27d agoweekly schedule
Next wipe16hThu 29 Oct, 17:50 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 17:50 UTC, in 16h.

Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 16hThu 29 Oct, 17:50 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 17:50 UTC
  4. 21d 16hThu 19 Nov, 17:50 UTC
  5. 28d 16hThu 26 Nov, 17:50 UTC
  6. 35d 17hThu 3 Dec, 19:00 UTCFW
  7. 42d 16hThu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Atlas - Monthly Development?

Modded servers, tracked live — the Rust Tracker lists that include Atlas - Monthly Development. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the tags mean that Atlas - Monthly Development is listed under?

The game's server browser reads these tags from Atlas - Monthly Development: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Capacity: 0 slots; ts16 (Group limit): No team may exceed 16; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; modded (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Atlas - Monthly Development when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

When does Atlas - Monthly Development wipe?

The prediction for Atlas - Monthly Development follows its tag, as too few wipes are on record to confirm the schedule. Due on Thursday 29 October at 17:50 UTC: its next wipe. This world has been running 27 days 7 hours. Tags list a weekly wipe schedule.

Location and Status

What is the uptime on Atlas - Monthly Development, and is it online?

Offline: Atlas - Monthly Development confirmed offline, last seen 8 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 21 September 2026.

Which Rust version is confirmed on Atlas - Monthly Development?

Rust network protocol 2634 and build 167781 is the build on Atlas - Monthly Development; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Which location is Atlas - Monthly Development in?

Nothing on region from Atlas - Monthly Development; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 64.40.8.251:28130.

Population

How many players are on Atlas - Monthly Development right now?

Offline: Atlas - Monthly Development, last seen 8 days 8 hours ago.

Where does Atlas - Monthly Development sit in the server rankings?

Top 70% of all ranked servers, and #15,379 on seven-day player hours: Atlas - Monthly Development.

Map and Rules

Which settings and rules are confirmed on Atlas - Monthly Development?

Nothing in Atlas - Monthly Development's name states a gather rate. 16 players is the group cap. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Connect

How do you get onto Atlas - Monthly Development?

To connect: start Rust, press F1, enter client.connect 64.40.8.251:28130 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla mode.
mp0
Max players Capacity: 0 slots.
ts16
Group limit No team may exceed 16.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^w
Weekly A weekly wipe.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.
modded
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.