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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,808online PAX76,491playing OCC3,745with players WIPED 3H114
MODModded traffic
Callsign

ATL14836=

Atlas - 10x Development

Online NA 64.40.8.251:28020 checked 8m ago

10x weekly wipes moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,836top 67% · #1478 in NA
Last wipe27d agoweekly schedule
Next wipe20hThu 29 Oct, 17:46 UTC
Track history

Players

AveragePeak
00.250.50.75104:0007:0010:0012:0015:0019:00

Hourly average and peak, UTC.

Server performance

01020304004:0007:0010:0012:0015:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 29 October, 17:46 UTC, in 20h.

Its weekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 20hThu 29 Oct, 17:46 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 17:46 UTC
  4. 21d 20hThu 19 Nov, 17:46 UTC
  5. 28d 20hThu 26 Nov, 17:46 UTC
  6. 35d 22hThu 3 Dec, 19:00 UTCFW
  7. 42d 20hThu 10 Dec, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign TMP015NA · groups of 8+ · 10x · weekly · 178 on average TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
    Players 169/200
  2. 02MOD
    Callsign ATL010NA · groups of 30+ · 10x · weekly · 178 on average Atlas - US 10x | No BPs | Kits | Shop
    Players 186/200
  3. 03MOD
    Callsign VTL015NA · groups of 32+ · 10x · weekly · 65 on average Vitality - US 10x | No BPs | Kits | Shop
    Players 23/50
  4. 04MOD
    Callsign WRB015NA · groups of 100+ · 10x · weekly · 7 on average WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X
    Players 12/100
  5. 05MOD
    Callsign HLX015NA · groups of 20+ · 10x · weekly · 3 on average Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events
    Players 2/125
  6. 06MOD
    Callsign RMP021NA · groups of 10+ · 10x · weekly · 3 on average RAMPAGE 10X | WEEKLY WIPES
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Atlas - 10x Development appear in Rust Tracker lists and filters?

10x Rust servers, tracked, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Atlas - 10x Development. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

What do the tags mean that Atlas - 10x Development is listed under?

The game's server browser reads these tags from Atlas - 10x Development: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts20 (Group limit): No team may exceed 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): A weekly wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; modded (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Atlas - 10x Development when wipe day lands?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Atlas - 10x Development?

The schedule of Atlas - 10x Development cannot be confirmed, with too few wipes on record: the prediction follows its tag. Thursday 29 October at 17:46 UTC is when the next wipe falls due. This world has been running 27 days 3 hours. Tags list a weekly wipe schedule.

Location and Status

Is Atlas - 10x Development up, and how does its uptime hold?

Tracking shows Atlas - 10x Development online as of now. The uptime it reports puts the last restart about 11 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 14 September 2026.

What Rust version is Atlas - 10x Development on?

Confirmed for Atlas - 10x Development: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on Atlas - 10x Development?

Server fps held an average of 30 across the last 48 hours, never below 26. Maximum entities carried: 1,937, from buildings and deployables to everything else. It drew as much as 2,690 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Atlas - 10x Development in?

Listed in North America under NA: that is Atlas - 10x Development by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 64.40.8.251:28020.

Player Count

Is Atlas - 10x Development busy?

Tracking Atlas - 10x Development: 0 of 10 slots filled. Over seven days: average 0, peak 1 players. At 05:00 UTC it drew its highest average of the last 48 hours: 0 players.

What rank does Atlas - 10x Development carry among Rust servers?

Atlas - 10x Development places #14,836 on seven-day player hours, #1,478 in North America and in the top 67% of all ranked servers.

Settings

Which settings and rules are confirmed on Atlas - 10x Development?

The name says it: Atlas - 10x Development runs 10x gather. 20 players is the group cap. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is off, Valve's anti-cheat.

What map is Atlas - 10x Development on?

The map on Atlas - 10x Development is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

Which steps join Atlas - 10x Development?

To connect: start Rust, press F1, enter client.connect 64.40.8.251:28020 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts20,^o^z,modded

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts20
Group limit No team may exceed 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly A weekly wipe.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.
modded
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.