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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,876online PAX94,650playing OCC4,085with players WIPED 3H157
MODModded traffic
Callsign

ATL5190=

Atlas - 2x Monthly Development

Online NA 64.40.8.251:28040 checked 13m ago

2x monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak 2
Rank#5,190top 23% · #891 in NA
Last wipe4d agomonthly schedule
Next wipe8d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.

The force wipe · high confidence

usual gap3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 8d 23hThu 5 Nov, 19:00 UTCFW
  2. 36d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:28 UTC4d ago 2 – running 0
Mon 19 Oct, 14:58 UTC8d ago 2 halved by day 3 4 days 1
Sun 18 Oct, 18:15 UTC9d ago 1 – 0.9 days 1
Thu 15 Oct, 15:58 UTC12d ago 1 halved by day 1 3.1 days 0
Tue 6 Oct, 06:42 UTC21d ago 0 – 9.4 days 0
Sun 4 Oct, 17:22 UTC23d ago 1 – 1.6 days 0
Thu 1 Oct, 17:49 UTC FW26d ago 1 halved by day 2 3 days 0
Sat 26 Sep, 01:13 UTC31d ago 0 – 5.7 days 0
Thu 24 Sep, 18:53 UTC33d ago 0 – 1.3 days 0
Tue 22 Sep, 05:25 UTC35d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 201/200
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Atlas - 2x Monthly Development appear in Rust Tracker lists and filters?

On Rust Tracker, Atlas - 2x Monthly Development sits in these lists: 2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

What do the tags mean that Atlas - 2x Monthly Development is listed under?

Listed for the server browser to read, Atlas - 2x Monthly Development publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): Capacity: 0 slots; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; modded (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Atlas - 2x Monthly Development when wipe day lands?

The average peak across recent wipes: 2 players. 4 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

On what schedule does Atlas - 2x Monthly Development wipe?

One wipe a month for Atlas - 2x Monthly Development: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 4 days 3 hours. A monthly wipe schedule is published in its tags.

Server Details

What is the uptime on Atlas - 2x Monthly Development, and is it online?

Atlas - 2x Monthly Development is up and online at this moment. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Atlas - 2x Monthly Development running?

Confirmed for Atlas - 2x Monthly Development: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Which location is Atlas - 2x Monthly Development in?

The NA tag places Atlas - 2x Monthly Development in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 64.40.8.251:28040.

Player Count

Is Atlas - 2x Monthly Development busy?

Tracking Atlas - 2x Monthly Development: 0 players now. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 07:00 UTC, 1 players on average.

Where does Atlas - 2x Monthly Development sit in the server rankings?

Atlas - 2x Monthly Development places #5,190 on seven-day player hours, #891 in North America and in the top 23% of all ranked servers.

Settings

Which settings and rules are confirmed on Atlas - 2x Monthly Development?

The name says it: Atlas - 2x Monthly Development runs 2x gather. 16 players is the group cap. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. Off: VAC, Valve's anti-cheat.

How to Join

How do you get onto Atlas - 2x Monthly Development?

To connect: start Rust, press F1, enter client.connect 64.40.8.251:28040 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts16,^o^z,modded

Game

gmrust
Game mode Standard survival mode for Rust.
mp0
Max players Capacity: 0 slots.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.
modded
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.