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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,637online PAX32,155playing OCC2,791with players WIPED 3H71
COMCommunity traffic
Callsign

ATL15349=

Atlas Rust Test 01

Online 64.40.8.137:28015 checked 8m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 549 on average Rusty Moose |EU Mondays|
    Players 142/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 124/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 14/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 284 on average Rustoria.co - EU Main
    Players 16/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 12/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 36/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Atlas Rust Test 01?

These Rust Tracker lists carry Atlas Rust Test 01: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that Atlas Rust Test 01 is listed under?

The game's server browser reads these tags from Atlas Rust Test 01: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does Atlas Rust Test 01 wipe?

Atlas Rust Test 01's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 10 days 1 hours.

Location and Status

How reliable is Atlas Rust Test 01, and is it online now?

Right now Atlas Rust Test 01 is online. By its own uptime figure, the last restart was roughly 9 days 23 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 19 October 2026.

Which Rust build is Atlas Rust Test 01 running?

Rust network protocol 2634 and build 167781 is the build on Atlas Rust Test 01; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Atlas Rust Test 01 run?

For the last 48 hours it averaged 94 server fps; the floor was 84. Maximum entities carried: 120,462, from buildings and deployables to everything else. It drew as much as 5,230 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is Atlas Rust Test 01 hosted in?

Region: none published by Atlas Rust Test 01. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 64.40.8.137:28015.

Population

Is Atlas Rust Test 01 busy?

Atlas Rust Test 01 is at 0 players, capacity 50. Across the past seven days, 0 players on average.

What rank does Atlas Rust Test 01 carry among Rust servers?

On player hours over seven days, Atlas Rust Test 01 ranks #15,349, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Atlas Rust Test 01?

The name of Atlas Rust Test 01 carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is loaded on Atlas Rust Test 01?

Generated by the game from seed 1337, the procedural map on Atlas Rust Test 01 measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

Which steps join Atlas Rust Test 01?

Open the console in Rust with F1 after starting the game, then type client.connect 64.40.8.137:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://atlastool.shop.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.