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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,595online PAX34,229playing OCC2,837with players WIPED 3H64
MODModded traffic
Callsign

FRO2276=

Four Horsemen | Dickaroo | PVE | 5X | 10/1

Online NA 64.40.223.6:28020 checked 13m ago

5x monthly wipes moddedoxidepve
Clearance · join
Players now 3/ 20 15% full
7-day average2peak 9
Rank#2,276top 10% · #360 in NA
Last wipe26d agomonthly schedule
Next wipe8d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246805:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h.

The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

  1. 8d 14hThu 5 Nov, 19:00 UTCFW
  2. 36d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:49 UTC FW26d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
    Callsign SFH014NA · groups of 8+ · 5x · monthly · 1 on average SafeHouse 5x Extreme PvE
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  5. 05MOD
    Callsign RST016NA · groups of 8+ · 5x · biweekly · 31 on average Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree]
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  6. 06MOD
    Callsign MSF011NA · groups of 15+ · 3x · monthly · 5 on average Misfits PVE 3x |Backpacks|Skill Tree|Raidable Bases|Quests|Kits
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 appear in Rust Tracker lists and filters?

PvE servers, tracked live, 5x Rust servers, tracked, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Four Horsemen | Dickaroo | PVE | 5X | 10/1. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.

Which tags does Four Horsemen | Dickaroo | PVE | 5X | 10/1 carry, and what do they mean?

The game's server browser reads these tags from Four Horsemen | Dickaroo | PVE | 5X | 10/1: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Slots: 20; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Four Horsemen | Dickaroo | PVE | 5X | 10/1 when wipe day lands?

Recent wipes averaged a peak of 9 players. The peak on the latest wipe came 5 hours after it.

On what schedule does Four Horsemen | Dickaroo | PVE | 5X | 10/1 wipe?

One wipe a month for Four Horsemen | Dickaroo | PVE | 5X | 10/1: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 11 hours since this world was made. Its tags carry a monthly wipe schedule.

Server Details

How reliable is Four Horsemen | Dickaroo | PVE | 5X | 10/1, and is it online now?

Right now Four Horsemen | Dickaroo | PVE | 5X | 10/1 is online. About 17 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Four Horsemen | Dickaroo | PVE | 5X | 10/1 running?

Rust network protocol 2635 and build 168909 on Windows is what Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

Average server fps over the last 48 hours: 60, with a low of 29. Peak entity count: 157,859, covering buildings, deployables and all else in the world. It drew as much as 4,969 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Four Horsemen | Dickaroo | PVE | 5X | 10/1 in?

Listed in North America under NA: that is Four Horsemen | Dickaroo | PVE | 5X | 10/1 by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 64.40.223.6:28020.

Population

Is Four Horsemen | Dickaroo | PVE | 5X | 10/1 busy?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 is at 3 players, capacity 20. Peak of 9 in the last seven days, average 2 players. Peak traffic in the last 48 hours came at 23:00 UTC, averaging 5 players.

Where does Four Horsemen | Dickaroo | PVE | 5X | 10/1 sit in the server rankings?

Four Horsemen | Dickaroo | PVE | 5X | 10/1 places #2,276 on seven-day player hours, #360 in North America and in the top 10% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Four Horsemen | Dickaroo | PVE | 5X | 10/1?

The name says it: Four Horsemen | Dickaroo | PVE | 5X | 10/1 runs 5x gather. The group limit is 16 players. pve is the game mode, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is Four Horsemen | Dickaroo | PVE | 5X | 10/1 on?

The map on Four Horsemen | Dickaroo | PVE | 5X | 10/1 is procedural, size 4,250, seed 129885663, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join Four Horsemen | Dickaroo | PVE | 5X | 10/1?

To connect: start Rust, press F1, enter client.connect 64.40.223.6:28020 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/TEdvqP27An.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Slots: 20.
ts16
Group limit Teams are capped at 16.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.