SRV15353
E-SURVIVAL Dev
Offline 64.111.93.112:28025 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 05:46 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 07:51 UTC25d ago | 1 | held half | 16.9 days | 1 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC29d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC29d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC30d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC34d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC35d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC36d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC37d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC40d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC42d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 39/200
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02MODPlayers 27/100
-
03MODPlayers 2/200
-
04MODPlayers 7/550
-
05MODPlayers 1/550
-
06MODPlayers 1/550
Quick answers
From the figures on this page.
Tags
Where does E-SURVIVAL Dev appear in Rust Tracker lists and filters?
These Rust Tracker lists carry E-SURVIVAL Dev: Modded servers, tracked live and Trio Rust servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
What do the tags mean that E-SURVIVAL Dev is listed under?
These tags are published by E-SURVIVAL Dev for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on E-SURVIVAL Dev on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 where it did not hold.
Which wipe times are confirmed for E-SURVIVAL Dev?
Wipe times at E-SURVIVAL Dev are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 8 days 18 hours.
Location and Status
What is the uptime on E-SURVIVAL Dev, and is it online?
Offline: E-SURVIVAL Dev confirmed offline, last seen 3 days 15 hours ago. Uptime stood at 1% for the last 7 full days, 2 of 168 hours online. First contact for Rust Tracker: 16 September 2026.
Which Rust version is confirmed on E-SURVIVAL Dev?
Rust network protocol 2635 and build 168909 on Windows is what E-SURVIVAL Dev runs. The same protocol is required to join, and Steam updates it for you.
Which location is E-SURVIVAL Dev in?
Nothing on region from E-SURVIVAL Dev; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 64.111.93.112:28025.
Population
How many players are on E-SURVIVAL Dev right now?
Offline: E-SURVIVAL Dev, last seen 3 days 15 hours ago. Seven-day average for this server: 0 players.
How does E-SURVIVAL Dev compare in the rankings?
Seven-day player hours put E-SURVIVAL Dev at #15,353, within the top 69% of all ranked servers. Within the trio group it sits at #526.
Settings
Which settings and rules are confirmed on E-SURVIVAL Dev?
Nothing in E-SURVIVAL Dev's name states a gather rate. The cap sits at 3 players for a group (trio). It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is confirmed for E-SURVIVAL Dev?
Procedural map on E-SURVIVAL Dev, made by the game.
How to Join
How do you get onto E-SURVIVAL Dev?
To connect: start Rust, press F1, enter client.connect 64.111.93.112:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^z,^y
Game
gmrust
mp10
ts3
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.