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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,858online PAX85,113playing OCC3,958with players WIPED 3H168
COMCommunity traffic
Callsign

STG16674

[STAGING] Test Server

Offline 63.135.78.85:28015 checked 29d ago

Clearance · join
Players now 1/ 50 2% full
7-day average0peak –
Rank#16,674top 70%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 11:18 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 504 on average Rusty Moose |EU Mondays|
    Players 725/825
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 345 on average Rustoria.co - EU Main
    Players 52/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 340 on average Rusty Moose |EU Main|
    Players 106/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 314 on average Rustoria.co - EU East Long
    Players 415/500
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 226/300
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 259 on average Rustafied.com - EU Friday
    Players 186/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [STAGING] Test Server?

These Rust Tracker lists carry [STAGING] Test Server: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on [STAGING] Test Server?

These tags are published by [STAGING] Test Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166065 (Build): The game build is 166065; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on [STAGING] Test Server on wipe day?

At their busiest, recent wipes averaged 1 players. 5 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for [STAGING] Test Server?

Too few wipes on record for [STAGING] Test Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 29 days 2 hours.

Location and Status

What is the uptime on [STAGING] Test Server, and is it online?

Offline: [STAGING] Test Server confirmed offline, last seen 29 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 28 September 2026.

Which Rust version is confirmed on [STAGING] Test Server?

Confirmed for [STAGING] Test Server: Rust network protocol 2634 and build 166065, Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does [STAGING] Test Server sit?

Region: none published by [STAGING] Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 63.135.78.85:28015.

Player Count

How many players are on [STAGING] Test Server right now?

Offline: [STAGING] Test Server, last seen 29 days 1 hours ago.

Where does [STAGING] Test Server sit in the server rankings?

On player hours over seven days, [STAGING] Test Server ranks #16,674, inside the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on [STAGING] Test Server?

No gather rate appears in [STAGING] Test Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

How to Join

What is the way to join [STAGING] Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 63.135.78.85:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166065,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166065
Build The game build is 166065.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.