PRJ15353
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1
Offline 62.93.164.232:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:18 UTC FW27d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 287/350
-
02MODPlayers 134/150
-
03MODPlayers 142/200
-
04MODPlayers 51/150
-
05MODPlayers 368/430
-
06MODPlayers 41/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
2x Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
These tags are published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Capacity: 20 slots; ts100 (Group limit): No team may exceed 100; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
The only wipe at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 27 days 6 hours.
Location and Status
What is the uptime on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1, and is it online?
Offline: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 confirmed offline, last seen 4 days 6 hours ago. 17% uptime over the last 7 full days, with 28 of 168 hours up. Rust Tracker logged it first on 15 September 2026.
Which Rust version is confirmed on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
Confirmed for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1: Rust network protocol 2634 and build 167781, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 hosted in?
Region: none published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 62.93.164.232:28015.
Player Count
What is the player count on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
Offline now for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1, last seen 4 days 6 hours ago. Across the past seven days, 0 players on average.
What rank does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 carry among Rust servers?
Seven-day player hours put PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 at #15,353, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
2x gather is what PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 runs, going by its name. Up to 100 players per group. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Connect
What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
Open the console in Rust with F1 after starting the game, then type client.connect 62.93.164.232:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts100,^o^z
Game
gmrust
mp20
ts100
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.