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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,694online PAX45,403playing OCC3,140with players WIPED 3H97
COMCommunity traffic
Callsign

DVB15327

Devblog 240-Meshki

Offline 62.84.33.34:28015 checked 15d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,327top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 236/275
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 153/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 292 on average Rusty Moose |EU Main|
    Players 27/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 291 on average Rustoria.co - EU Main
    Players 15/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 32/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 251 on average Rustoria.co - EU East Medium
    Players 42/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Devblog 240-Meshki?

These Rust Tracker lists carry Devblog 240-Meshki: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all.

What do the tags mean that Devblog 240-Meshki is listed under?

The game's server browser reads these tags from Devblog 240-Meshki: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; v2279 (Protocol): Join only if your game is on protocol 2279; ptrak (Networking): Network layer: RakNet, the game's standard; hab366af3 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Devblog 240-Meshki when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Devblog 240-Meshki wipe?

Devblog 240-Meshki's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 15 days 10 hours.

Server Details

Is Devblog 240-Meshki up, and how does its uptime hold?

Offline: Devblog 240-Meshki confirmed offline, last seen 15 days 7 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 October 2026.

What Rust version is Devblog 240-Meshki on?

Rust network protocol 2279 on Windows is what Devblog 240-Meshki runs. To join, your game must be on the same protocol; Steam handles the update.

Where does Devblog 240-Meshki sit?

No region is published by Devblog 240-Meshki. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 62.84.33.34:28015.

Population

Is Devblog 240-Meshki busy?

Offline now for Devblog 240-Meshki, last seen 15 days 7 hours ago.

How does Devblog 240-Meshki compare in the rankings?

Top 71% of all ranked servers, and #15,327 on seven-day player hours: Devblog 240-Meshki.

Settings

Which settings and rules are confirmed on Devblog 240-Meshki?

The name of Devblog 240-Meshki carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.

How to Join

How do you get onto Devblog 240-Meshki?

To connect: start Rust, press F1, enter client.connect 62.84.33.34:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players 10 slots on this server.
v2279
Protocol Join only if your game is on protocol 2279.
ptrak
Networking Network layer: RakNet, the game's standard.

Other

hab366af3
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.