TST14180
Test
Offline 62.226.100.227:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 237/275
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02COMPlayers 157/200
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03COMPlayers 27/250
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04COMPlayers 14/250
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05COMPlayers 31/100
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06COMPlayers 43/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Test?
Community servers, no tags — the Rust Tracker lists that include Test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does Test carry, and what do they mean?
The game's server browser reads these tags from Test: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does Test wipe?
Too few wipes on record for Test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 45 days 8 hours since this world was made.
Location and Status
What is the uptime on Test, and is it online?
Tracking shows Test offline as of now, last seen 43 days 2 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is Test on?
Rust network protocol 2633 and build 163794 on Windows is what Test runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is Test in?
Nothing on region from Test; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 62.226.100.227:28015.
Population
What is the player count on Test?
Offline now for Test, last seen 43 days 2 hours ago.
Where does Test sit in the server rankings?
On player hours over seven days, Test ranks #14,180, inside the top – of all ranked servers.
Settings
Which settings and rules are confirmed on Test?
Nothing in Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for Test?
A procedural map runs on Test, generated by the game.
How to Join
How do you get onto Test?
To connect: start Rust, press F1, enter client.connect 62.226.100.227:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.