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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,693online PAX51,221playing OCC3,071with players WIPED 3H109
MODModded traffic
Callsign

CBR6371=

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike

Online EU 62.122.215.125:28035 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 300 0% full
7-day average0peak 4
Rank#6,371top 29% · #1919 in EU
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5203:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 18:43 UTC19d ago 0 – running 0
Fri 9 Oct, 15:10 UTC20d ago 1 – 1.1 days 0
Thu 1 Oct, 20:05 UTC FW28d ago 3 halved by day 1 7.8 days 0
Mon 28 Sep, 12:55 UTC31d ago 1 halved by day 2 3.3 days 0
Wed 16 Sep, 18:26 UTC43d ago 2 halved by day 1 11.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BLD014EU · groups of 8+ · 119 on average [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 58/999
  2. 02MOD
    Callsign ATL015EU · groups of 30+ · weekly · 37 on average Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
    Players 0/100
  3. 03MOD
    Callsign AQR511EU · groups of 8+ · monthly · 23 on average AQRUX RUST BUILD | CREATIVE | SANDBOX
    Players 8/100
  4. 04MOD
    Callsign INT121EU · groups of 8+ · 22 on average Intoxicated EU Sandbox - Creative | Build | Noclip
    Players 3/150
  5. 05MOD
    Callsign SHC302EU · no group limit · 8 on average ShockRust | Build Обновление
    Players 3/50
  6. 06MOD
    Callsign LXN015EU · groups of 16+ · monthly · 6 on average [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
    Players 4/50
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

On Rust Tracker, CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sits in these lists: EU Rust servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and Rust creative servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike is listed under?

These tags are published by CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp300 (Max players): Slots: 300; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

When does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike wipe?

Wipe times at CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 19 days 7 hours.

Server Details

Is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike up, and how does its uptime hold?

Tracking shows CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike online as of now. About 21 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike on?

Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike run?

Average server fps over the last 48 hours: 222, with a low of 61. Peak entity count: 23,891, covering buildings, deployables and all else in the world. Peak memory use: 3,253 MB. A climbing entity count and low fps are what register as lag for players.

Which location is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in?

The EU tag places CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 62.122.215.125:28035.

Population

What is the player count on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Slots 300; players on board 0: that is CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike now. Over seven days: average 0, peak 4 players. Peak traffic in the last 48 hours came at 20:00 UTC, averaging 1 players.

Where does CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike sit in the server rankings?

CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike places #6,371 on seven-day player hours, #1,919 in Europe and in the top 29% of all ranked servers.

Settings

Which settings and rules are confirmed on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

No gather rate appears in CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.

Which map is loaded on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

A procedural map of size 4,500 runs on CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

How do you get onto CYBERSHOKE | FFA | DUELS | CREATIVE |Counter-Strike?

Open the console in Rust with F1 after starting the game, then type client.connect 62.122.215.125:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://cybershoke.net/rust.

Transponder codes

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp300
Max players Slots: 300.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.