NPC16967
NPC Development Local
Offline 59.126.49.82:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 203/2000
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02MODPlayers 296/2000
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03MODPlayers 75/200
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04MODPlayers 51/200
-
05MODPlayers 45/300
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06MODPlayers 82/100
Quick answers
From the figures on this page.
Tags
Where does NPC Development Local appear in Rust Tracker lists and filters?
These Rust Tracker lists carry NPC Development Local: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does NPC Development Local carry, and what do they mean?
Listed for the server browser to read, NPC Development Local publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for NPC Development Local?
The record holds too few of NPC Development Local's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 33 days 4 hours.
Server Details
What is the uptime on NPC Development Local, and is it online?
Tracking shows NPC Development Local offline as of now, last seen 31 days 9 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 25 September 2026.
Which Rust build is NPC Development Local running?
Confirmed for NPC Development Local: Rust network protocol 2633 and build 165217, Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is NPC Development Local in?
No region is published by NPC Development Local. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 59.126.49.82:28015.
Player Count
What is the player count on NPC Development Local?
Offline: NPC Development Local, last seen 31 days 9 hours ago.
Where does NPC Development Local sit in the server rankings?
On player hours over seven days, NPC Development Local ranks #16,967, inside the top 72% of all ranked servers.
Settings
Which settings and rules are confirmed on NPC Development Local?
Nothing in NPC Development Local's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on NPC Development Local?
The map on NPC Development Local is procedural, size 1,000, seed 12345, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join NPC Development Local?
To connect: start Rust, press F1, enter client.connect 59.126.49.82:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp5
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.