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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,651online PAX43,576playing OCC2,910with players WIPED 3H101
MODModded traffic
Callsign

TST15264=

US Testing Server

Online NA 54.39.102.131:28015 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,264top 69% · #1493 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

0510152004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC14d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC17d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC33d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC34d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 41 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 46/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 30 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 43/60
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 25 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 89/100
  4. 04MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 3/150
  5. 05MOD
    Callsign WLL015NA · groups of 8+ · monthly · 14 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 12/175
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 8/90
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does US Testing Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry US Testing Server: Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that US Testing Server is listed under?

Listed for the server browser to read, US Testing Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on US Testing Server on wipe day?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for US Testing Server?

Wipe times at US Testing Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 14 days 2 hours since this world was made.

Server Details

What is the uptime on US Testing Server, and is it online?

Tracking shows US Testing Server online as of now. The uptime it reports puts the last restart about 15 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 25 September 2026.

What Rust version is US Testing Server on?

Confirmed for US Testing Server: Rust network protocol 2634 and build 167584, Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on US Testing Server?

Server fps held an average of 20 across the last 48 hours, never below 20. Maximum entities carried: 69,605, from buildings and deployables to everything else. It drew as much as 2,134 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is US Testing Server hosted in?

Listed in North America under NA: that is US Testing Server by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 54.39.102.131:28015.

Player Count

What is the player count on US Testing Server?

Tracking US Testing Server: 0 players now. Seven-day average for this server: 0 players.

Where does US Testing Server sit in the server rankings?

Top 69% of all ranked servers and #1,493 in North America: US Testing Server ranks #15,264 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on US Testing Server?

No gather rate appears in US Testing Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

What map is US Testing Server on?

Generated by the game from seed 1337, the procedural map on US Testing Server measures 3,700. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

Connect

How do you get onto US Testing Server?

Open the console in Rust with F1 after starting the game, then type client.connect 54.39.102.131:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp0
Max players Slots: 0.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build This server runs game build 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.