TST15344=
US Testing Server
Online NA 54.39.102.131:22015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:00 UTC6d ago | 0 | – | running | 0 |
| Thu 15 Oct, 23:30 UTC13d ago | 0 | – | 6.8 days | 0 |
| Thu 15 Oct, 07:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Wed 14 Oct, 15:30 UTC14d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 23:30 UTC15d ago | 0 | – | 0.7 days | 0 |
| Tue 13 Oct, 01:51 UTC16d ago | 0 | – | 0.9 days | 0 |
| Sun 27 Sep, 04:33 UTC32d ago | 0 | – | 15.9 days | 0 |
| Sat 26 Sep, 20:49 UTC32d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 15/100
-
02MODPlayers 9/50
-
03MODPlayers 2/100
-
04MODPlayers 11/150
-
05MODPlayers 6/175
-
06MODPlayers 3/90
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show US Testing Server?
On Rust Tracker, US Testing Server sits in these lists: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does US Testing Server carry, and what do they mean?
These tags are published by US Testing Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): This server runs game build 167584; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Server browser: listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on US Testing Server when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for US Testing Server?
No next wipe to predict for US Testing Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 6 days 21 hours since this world was made.
Server Details
What is the uptime on US Testing Server, and is it online?
US Testing Server is up and online at this moment. The uptime it reports puts the last restart about 4 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 26 September 2026.
Which Rust version is confirmed on US Testing Server?
Confirmed for US Testing Server: Rust network protocol 2634 and build 167584, Windows. Steam updates it for you; your game must share the protocol to join.
What is performance like on US Testing Server?
Server fps held an average of 20 across the last 48 hours, never below 19. Peak entity count: 2,991, covering buildings, deployables and all else in the world. Memory peaked at 711 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is US Testing Server in?
In North America, under its NA tag, is where US Testing Server lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 54.39.102.131:22015.
Player Count
How many players are on US Testing Server right now?
Tracking US Testing Server: 0 players now. The last seven days put it at 0 players on average.
Where does US Testing Server sit in the server rankings?
Top 69% of all ranked servers and #1,503 in North America: US Testing Server ranks #15,344 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on US Testing Server?
No gather rate appears in US Testing Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is US Testing Server on?
Generated by the game from seed 1337, the procedural map on US Testing Server measures 1,024. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: CraggyIsland.
Connect
Which steps join US Testing Server?
To connect: start Rust, press F1, enter client.connect 54.39.102.131:22015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.