TST15327=
US Testing Server
Online NA 54.39.102.131:21015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:30 UTC13d ago | 0 | – | running | 0 |
| Wed 14 Oct, 21:21 UTC14d ago | 0 | – | 1 days | 0 |
| Wed 14 Oct, 13:30 UTC15d ago | 0 | – | 0.3 days | 0 |
| Tue 13 Oct, 13:21 UTC16d ago | 0 | – | 1 days | 0 |
| Tue 13 Oct, 01:44 UTC16d ago | 0 | – | 0.5 days | 0 |
| Sat 26 Sep, 20:50 UTC32d ago | 0 | – | 16.2 days | 0 |
| Fri 25 Sep, 23:26 UTC33d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 26/100
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02MODPlayers 16/50
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03MODPlayers 4/100
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04MODPlayers 7/150
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05MODPlayers 7/175
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06MODPlayers 5/90
Quick answers
From the figures on this page.
Filters
Where does US Testing Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry US Testing Server: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does US Testing Server carry, and what do they mean?
Listed for the server browser to read, US Testing Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on US Testing Server when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does US Testing Server wipe?
Irregular wipe times at US Testing Server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 13 days 19 hours.
Location and Status
What is the uptime on US Testing Server, and is it online?
Tracking shows US Testing Server online as of now. By its own uptime figure, the last restart was roughly 6 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 25 September 2026.
What Rust version is US Testing Server on?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does US Testing Server run?
For the last 48 hours it averaged 20 server fps; the floor was 18. Buildings, deployables and the rest of the world took it to a maximum of 2,900 entities. It drew as much as 632 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is US Testing Server hosted in?
The NA tag places US Testing Server in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 54.39.102.131:21015.
Player Count
Is US Testing Server busy?
0 players confirmed on US Testing Server. Across the past seven days, 0 players on average.
Where does US Testing Server sit in the server rankings?
US Testing Server places #15,327 on seven-day player hours, #1,502 in North America and in the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on US Testing Server?
The name of US Testing Server carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on US Testing Server?
The map on US Testing Server is procedural, size 1,024, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name CraggyIsland.
Connect
How do you get onto US Testing Server?
Open the console in Rust with F1 after starting the game, then type client.connect 54.39.102.131:21015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.