TDD7566=
Todd's Testing Ground
Online EU 54.38.78.147:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 124/100
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02MODPlayers 191/225
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03MODPlayers 34/200
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04MODPlayers 194/700
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05MODPlayers 65/1000
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06MODPlayers 34/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Todd's Testing Ground?
These Rust Tracker lists carry Todd's Testing Ground: EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Todd's Testing Ground carry, and what do they mean?
The game's server browser reads these tags from Todd's Testing Ground: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; EU (Europe): Server browser: listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for Todd's Testing Ground?
The record holds too few of Todd's Testing Ground's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 15 days.
Location and Status
How reliable is Todd's Testing Ground, and is it online now?
Todd's Testing Ground is up and online at this moment. By its own uptime figure, the last restart was roughly 45 hours ago. 86 of 168 hours up over the last 7 full days: 51% uptime. First contact for Rust Tracker: 12 October 2026.
What Rust version is Todd's Testing Ground on?
Rust network protocol 2635 and build 168909 is the build on Todd's Testing Ground; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does Todd's Testing Ground run?
For the last 48 hours it averaged 43 server fps; the floor was 11. Maximum entities carried: 116,218, from buildings and deployables to everything else. Peak memory use: 4,366 MB. Players feel lag when fps drops and the entity count climbs.
Where does Todd's Testing Ground sit?
The EU tag places Todd's Testing Ground in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 54.38.78.147:28015.
Population
How many players are on Todd's Testing Ground right now?
Todd's Testing Ground is at 0 players, capacity 20. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 07:00 UTC, 1 players on average.
How does Todd's Testing Ground compare in the rankings?
Todd's Testing Ground places #7,566 on seven-day player hours, #2,046 in Europe and in the top 34% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Todd's Testing Ground?
No gather rate appears in Todd's Testing Ground's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Todd's Testing Ground?
A procedural map of size 6,000 runs on Todd's Testing Ground, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
Which steps join Todd's Testing Ground?
To connect: start Rust, press F1, enter client.connect 54.38.78.147:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
mp20
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.