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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,851online PAX94,129playing OCC3,887with players WIPED 3H394
MODModded traffic
Callsign

RST14838=

RUSTTEMA | DEV

Online 54.38.113.236:28115 checked 13m ago

quad moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,838top 67%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 67% of all ranked servers, and #598 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST242NA · quad · 7 on average Rustoria.co -Us Mondays
    Players 0/300
  2. 02MOD
    Callsign RUP016EU · quad · 6 on average [RU] Кубань PVP [Solo/Duo/Trio/Quad]
    Players 7/60
  3. 03MOD
    Callsign MGC016EU · quad · biweekly · 6 on average #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
    Players 5/80
  4. 04MOD
    Callsign GEL017quad · 6 on average Geležinis Miškas
    Players 4/99
  5. 05MOD
    Callsign LST017EU · quad · biweekly · 3 on average LusoTuga Prime | EU | Vanilla | Biweekly
    Players 1/100
  6. 06MOD
    Callsign PRT017EU · quad · biweekly · 2 on average [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly
    Players 2/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RUSTTEMA | DEV?

These Rust Tracker lists carry RUSTTEMA | DEV: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

How should you read the tags on RUSTTEMA | DEV?

Listed for the server browser to read, RUSTTEMA | DEV publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does RUSTTEMA | DEV wipe?

The record holds too few of RUSTTEMA | DEV's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 7 days 22 hours.

Location and Status

Is RUSTTEMA | DEV up, and how does its uptime hold?

RUSTTEMA | DEV is up and online at this moment. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 21 October 2026.

Which Rust build is RUSTTEMA | DEV running?

Rust network protocol 2634 and build 167781 is the build on RUSTTEMA | DEV; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Which location is RUSTTEMA | DEV in?

No region is published by RUSTTEMA | DEV. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 54.38.113.236:28115.

Population

What is the player count on RUSTTEMA | DEV?

RUSTTEMA | DEV is at 0 players, capacity 50. Over seven days: average 0, peak 1 players.

How does RUSTTEMA | DEV compare in the rankings?

Top 67% of all ranked servers, and #14,838 on seven-day player hours: RUSTTEMA | DEV. Position #598 among quad servers.

Map and Rules

Which settings and rules are confirmed on RUSTTEMA | DEV?

Nothing in RUSTTEMA | DEV's name states a gather rate. The cap sits at 4 players for a group (quad). It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

What map is RUSTTEMA | DEV on?

A procedural map runs on RUSTTEMA | DEV, generated by the game.

Connect

Which steps join RUSTTEMA | DEV?

Open the console in Rust with F1 after starting the game, then type client.connect 54.38.113.236:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts4,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Slots: 50.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.