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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,741online PAX62,626playing OCC3,351with players WIPED 3H195
MODModded traffic
Callsign

SNM6959=

[EU] SINMAS STAGING Livestock

Online 54.36.179.224:28015 checked 16m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#6,959top 31%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0015:0001:0010:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304012:0021:0006:0015:0001:0010:00Wiped Tue 27 Oct, 15:03 UTCWIPEWiped Wed 28 Oct, 10:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.2 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctMon 28 SepThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:59 UTC1d ago – – running 0
Tue 27 Oct, 15:03 UTC1d ago – – – 0
Sun 18 Oct, 18:59 UTC10d ago 0 – 8.8 days 0
Mon 28 Sep, 08:10 UTC31d ago 3 halved by day 4 20.5 days 0
Thu 24 Sep, 18:08 UTC34d ago 3 halved by day 2 3.6 days 0
Thu 17 Sep, 12:36 UTC41d ago 2 held half 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 130/100
  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [EU] SINMAS STAGING Livestock?

These Rust Tracker lists carry [EU] SINMAS STAGING Livestock: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that [EU] SINMAS STAGING Livestock is listed under?

These tags are published by [EU] SINMAS STAGING Livestock for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on [EU] SINMAS STAGING Livestock when wipe day lands?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 33% of the time. By day 3 the crowd dropped below half where it did not hold.

When does [EU] SINMAS STAGING Livestock wipe?

Wipe times at [EU] SINMAS STAGING Livestock are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 24 hours.

Server Details

How reliable is [EU] SINMAS STAGING Livestock, and is it online now?

Tracking shows [EU] SINMAS STAGING Livestock online as of now. By its own uptime figure, the last restart was roughly 5 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is [EU] SINMAS STAGING Livestock on?

Rust network protocol 2635 and build 169621 is the build on [EU] SINMAS STAGING Livestock; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is [EU] SINMAS STAGING Livestock holding performance?

For the last 48 hours it averaged 30 server fps; the floor was 30. Maximum entities carried: 85,000, from buildings and deployables to everything else. It drew as much as 2,396 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does [EU] SINMAS STAGING Livestock sit?

No region tag is published by [EU] SINMAS STAGING Livestock, but the name points to Europe. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 54.36.179.224:28015.

Population

What is the player count on [EU] SINMAS STAGING Livestock?

[EU] SINMAS STAGING Livestock is at 0 players, capacity 50. Over seven days: average 0, peak 1 players. Busiest window in 48 hours: 12:00 UTC, 1 players on average.

What rank does [EU] SINMAS STAGING Livestock carry among Rust servers?

On player hours over seven days, [EU] SINMAS STAGING Livestock ranks #6,959, inside the top 31% of all ranked servers.

Settings

Which settings and rules are confirmed on [EU] SINMAS STAGING Livestock?

The name of [EU] SINMAS STAGING Livestock carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

Which map is confirmed for [EU] SINMAS STAGING Livestock?

Generated by the game from seed 1337, the procedural map on [EU] SINMAS STAGING Livestock measures 3,400. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

Which steps join [EU] SINMAS STAGING Livestock?

To connect: start Rust, press F1, enter client.connect 54.36.179.224:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://sinmas.eu.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169621,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169621
Build The game build is 169621.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.