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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,809online PAX80,805playing OCC3,802with players WIPED 3H104
VANVanilla traffic
Callsign

SRV16970

111

Offline EA 54.255.207.72:28015 checked 30d ago

monthly wipes vanilla
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#16,970top 71% · #500 in EA
Last wipe30d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EA · groups of 12+ · monthly · 107 on average Rustoria.co - SEA Long
    Players 64/200
  2. 02COM
    Callsign RST018EA · groups of 16+ · monthly · 27 on average Rustafied.com - SEA Long
    Players 24/100
  3. 03COM
    Callsign SEA016EA · groups of 8+ · monthly · 15 on average [SEA] Facepunch Premium 1
    Players 4/250
  4. 04COM
    Callsign SEA016EA · groups of 8+ · monthly · 13 on average [SEA] Facepunch 1
    Players 7/300
  5. 05COM
    Callsign RST017EA · groups of 100+ · monthly · 2 on average RustGalaxy Nexus Japan
    Players 8/50
  6. 06COM
    Callsign NMR017EA · groups of 8+ · monthly · 2 on average nomarust LL | JP | Vanilla | Monthly
    Players 3/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry 111?

Community servers, no tags and Vanilla Rust servers, tracked live — the Rust Tracker lists that include 111. It comes up under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on 111?

The game's server browser reads these tags from 111: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; EA (East Asia): Server browser: listed under East Asia. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does 111 wipe?

An estimate from the force wipe gives 111's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 30 days 7 hours since this world was made. A monthly wipe schedule is published in its tags.

Location and Status

Is 111 up, and how does its uptime hold?

Offline: 111 confirmed offline, last seen 30 days 4 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 28 September 2026.

Which Rust build is 111 running?

Rust network protocol 2633 and build 165217 on Windows is what 111 runs. The same protocol is required to join, and Steam updates it for you.

Where does 111 sit?

The EA tag places 111 in Asia, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 54.255.207.72:28015.

Population

Is 111 busy?

Last seen 30 days 4 hours ago; 111 is offline at present.

How does 111 compare in the rankings?

Top 71% of all ranked servers and #500 in Asia: 111 ranks #16,970 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on 111?

Nothing in 111's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is off, Valve's anti-cheat.

What map is 111 on?

A procedural map runs on 111, generated by the game.

Connect

How do you get onto 111?

To connect: start Rust, press F1, enter client.connect 54.255.207.72:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,^m,^v,EA,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build Build: 165217.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Region

EA
East Asia Server browser: listed under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.