SPC15423
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 2/100
-
02MODPlayers 0/233
-
03COMPlayers 140/350
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04COMPlayers 2/300
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05COMPlayers 30/150
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06COMPlayers 0/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry 4Netplayers.The.special.forces?
These Rust Tracker lists carry 4Netplayers.The.special.forces: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the tags mean that 4Netplayers.The.special.forces is listed under?
The game's server browser reads these tags from 4Netplayers.The.special.forces: gmsoftcore (Game mode): Ruleset: softcore, which is easier; mp10 (Max players): Slots: 10; ts4 (Group limit): Team limit: 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on 4Netplayers.The.special.forces on wipe day?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
When does 4Netplayers.The.special.forces wipe?
4Netplayers.The.special.forces's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 13 days since this world was made.
Location and Status
How reliable is 4Netplayers.The.special.forces, and is it online now?
Offline now, 4Netplayers.The.special.forces was last seen 2 days 23 hours ago. Uptime stood at 65% for the last 7 full days, 109 of 168 hours online. First contact for Rust Tracker: 15 September 2026.
Which Rust build is 4Netplayers.The.special.forces running?
Confirmed for 4Netplayers.The.special.forces: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
What location is 4Netplayers.The.special.forces hosted in?
Region: none published by 4Netplayers.The.special.forces. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 51.89.152.8:32600.
Player Count
What is the player count on 4Netplayers.The.special.forces?
Last seen 2 days 23 hours ago; 4Netplayers.The.special.forces is offline at present. The last seven days put it at 0 players on average.
Where does 4Netplayers.The.special.forces sit in the server rankings?
Seven-day player hours put 4Netplayers.The.special.forces at #15,423, within the top 69% of all ranked servers. Within the quad group it sits at #628.
Settings
Which settings and rules are confirmed on 4Netplayers.The.special.forces?
Nothing in 4Netplayers.The.special.forces's name states a gather rate. A limit of 4 players applies per group (quad). softcore is the game mode, Facepunch's lighter mode, with part of your loot kept. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for 4Netplayers.The.special.forces?
The map on 4Netplayers.The.special.forces is procedural, size 4,500, seed 1382625960, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join 4Netplayers.The.special.forces?
Open the console in Rust with F1 after starting the game, then type client.connect 51.89.152.8:32600. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.