RST15478
Rusty Zombie 4Netplayers
Offline 51.83.238.216:29200 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 6/100
-
02MODPlayers 1/233
-
03MODPlayers 2/20
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04MODPlayers 0/8
-
05COMPlayers 30/350
-
06COMPlayers 35/300
Quick answers
From the figures on this page.
Filters
Where does Rusty Zombie 4Netplayers appear in Rust Tracker lists and filters?
On Rust Tracker, Rusty Zombie 4Netplayers sits in these lists: Modded servers, tracked live and Zombie servers, on radar. These filters surface it on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
How should you read the tags on Rusty Zombie 4Netplayers?
These tags are published by Rusty Zombie 4Netplayers for the game's server browser to read: gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): Slots: 10; ts4 (Group limit): Team limit: 4; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^s (Softcore): Keep part of your inventory when you die: Facepunch's easier mode; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for Rusty Zombie 4Netplayers?
Too few wipes on record for Rusty Zombie 4Netplayers to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 55 days 15 hours since this world was made.
Location and Status
What is the uptime on Rusty Zombie 4Netplayers, and is it online?
Offline: Rusty Zombie 4Netplayers confirmed offline, last seen 41 days 11 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is Rusty Zombie 4Netplayers on?
Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers runs. The same protocol is required to join, and Steam updates it for you.
What location is Rusty Zombie 4Netplayers hosted in?
Region: none published by Rusty Zombie 4Netplayers. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.83.238.216:29200.
Population
How many players are on Rusty Zombie 4Netplayers right now?
Offline now for Rusty Zombie 4Netplayers, last seen 41 days 11 hours ago.
How does Rusty Zombie 4Netplayers compare in the rankings?
On player hours over seven days, Rusty Zombie 4Netplayers ranks #15,478, inside the top 70% of all ranked servers. Within the quad group it sits at #616.
Map and Rules
Which settings and rules are confirmed on Rusty Zombie 4Netplayers?
No gather rate appears in Rusty Zombie 4Netplayers's name. The cap sits at 4 players for a group (quad). It runs softcore, Facepunch's lighter mode, with part of your loot kept. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Rusty Zombie 4Netplayers?
The map on Rusty Zombie 4Netplayers is procedural, size 4,500, seed 526772873, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join Rusty Zombie 4Netplayers?
Open the console in Rust with F1 after starting the game, then type client.connect 51.83.238.216:29200. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2633
cs164530
ptrak
$r?
Difficulty
^s
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.