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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,676online PAX50,302playing OCC3,170with players WIPED 3H121
COMCommunity traffic
Callsign

NET15335=

4Netplayers Rust Server

Online 51.83.238.197:28100 checked 12m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC24d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does 4Netplayers Rust Server appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include 4Netplayers Rust Server. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does 4Netplayers Rust Server carry, and what do they mean?

Listed for the server browser to read, 4Netplayers Rust Server publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on 4Netplayers Rust Server on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 18 hours after it. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does 4Netplayers Rust Server wipe?

Irregular wipe times at 4Netplayers Rust Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 11 days 14 hours.

Location and Status

Is 4Netplayers Rust Server up, and how does its uptime hold?

Right now 4Netplayers Rust Server is online. By its own uptime figure, the last restart was roughly 2 days 23 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 4 October 2026.

What Rust version is 4Netplayers Rust Server on?

Rust network protocol 2635 and build 168909 is the build on 4Netplayers Rust Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on 4Netplayers Rust Server?

Average server fps over the last 48 hours: 30, with a low of 30. Buildings, deployables and the rest of the world took it to a maximum of 91,494 entities. It drew as much as 2,827 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does 4Netplayers Rust Server sit?

Nothing on region from 4Netplayers Rust Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 51.83.238.197:28100.

Population

Is 4Netplayers Rust Server busy?

Tracking 4Netplayers Rust Server: 0 of 10 slots filled. The last seven days put it at 0 players on average.

Where does 4Netplayers Rust Server sit in the server rankings?

On player hours over seven days, 4Netplayers Rust Server ranks #15,335, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on 4Netplayers Rust Server?

No gather rate appears in 4Netplayers Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on 4Netplayers Rust Server?

Generated by the game from seed 15867623, the procedural map on 4Netplayers Rust Server measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto 4Netplayers Rust Server?

To connect: start Rust, press F1, enter client.connect 51.83.238.197:28100 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.