CSS15353
CSE Network | Rust | DEV
Offline EU 51.83.197.88:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 00:08 UTC, in 3d 21h.
Its biweekly schedule tag · low confidence
Coming wipes
- 3d 21hMon 2 Nov, 00:08 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 17d 21hMon 16 Nov, 00:08 UTC
- 31d 21hMon 30 Nov, 00:08 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:08 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/500
-
02COMPlayers 5/100
-
03COMPlayers 0/50
-
04MODPlayers 40/200
-
05MODPlayers 6/550
-
06MODPlayers 1/550
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show CSE Network | Rust | DEV?
EU Rust servers, tracked live, Modded servers, tracked live and Trio Rust servers, tracked live — the Rust Tracker lists that include CSE Network | Rust | DEV. It comes up under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which tags does CSE Network | Rust | DEV carry, and what do they mean?
The game's server browser reads these tags from CSE Network | Rust | DEV: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Capacity: 5 slots; ts3 (Group limit): Team limit: 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it is listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on CSE Network | Rust | DEV when wipe day lands?
The average peak across recent wipes: 1 players. 19 hours after the latest wipe, the crowd peaked.
When does CSE Network | Rust | DEV wipe?
CSE Network | Rust | DEV's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Monday 2 November at 00:08 UTC is when the next wipe falls due. Its world went live 10 days 2 hours. Its tags carry an every-two-weeks wipe schedule.
Server Details
How reliable is CSE Network | Rust | DEV, and is it online now?
Offline now, CSE Network | Rust | DEV was last seen 5 days 14 hours ago. Uptime stood at 9% for the last 7 full days, 15 of 168 hours online. First contact for Rust Tracker: 15 September 2026.
Which Rust build is CSE Network | Rust | DEV running?
Rust network protocol 2635 and build 168909 is the build on CSE Network | Rust | DEV; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Where does CSE Network | Rust | DEV sit?
Listed in Europe under EU: that is CSE Network | Rust | DEV by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.83.197.88:28015.
Population
What is the player count on CSE Network | Rust | DEV?
Offline now for CSE Network | Rust | DEV, last seen 5 days 14 hours ago. Seven-day average for this server: 0 players.
What rank does CSE Network | Rust | DEV carry among Rust servers?
CSE Network | Rust | DEV places #15,353 on seven-day player hours, #2,568 in Europe and in the top 69% of all ranked servers. Within the trio group it sits at #526.
Settings
Which settings and rules are confirmed on CSE Network | Rust | DEV?
Nothing in CSE Network | Rust | DEV's name states a gather rate. The cap sits at 3 players for a group (trio). It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is confirmed for CSE Network | Rust | DEV?
Procedural map on CSE Network | Rust | DEV, made by the game.
Connect
What is the way to join CSE Network | Rust | DEV?
To connect: start Rust, press F1, enter client.connect 51.83.197.88:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3
Game
gmrust
mp5
ts3
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.