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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,700online PAX38,590playing OCC2,938with players WIPED 3H91
MODModded traffic
Callsign

CSS15353

CSE Network | Rust | DEV

Offline EU 51.83.197.88:28015 checked 5d ago

trio biweekly wipes moddedcarbon
Clearance · join
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,353top 69% · #2568 in EU
Last wipe10d agobiweekly schedule
Next wipe3d 21hMon 2 Nov, 00:08 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Monday 2 November, 00:08 UTC, in 3d 21h.

Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 3d 21hMon 2 Nov, 00:08 UTC
  2. 7d 16hThu 5 Nov, 19:00 UTCFW
  3. 17d 21hMon 16 Nov, 00:08 UTC
  4. 31d 21hMon 30 Nov, 00:08 UTC
  5. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:08 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign PLN026EU · trio · biweekly · 1 on average Rust Planet|VANILLA +|WIPE 28.10
    Players 0/500
  2. 02COM
    Callsign RST018EU · trio · biweekly · 78 on average Rustafied.com - EU Trio
    Players 5/100
  3. 03COM
    Callsign CZS017EU · trio · biweekly · 2 on average CZ/SK #Začátečníci#
    Players 0/50
  4. 04MOD
    Callsign RST016EU · trio · weekly · 64 on average RustSpain.com | EU Trio Mondays
    Players 40/200
  5. 05MOD
    Callsign RUS021EU · trio · monthly · 15 on average 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10
    Players 6/550
  6. 06MOD
    Callsign RUS029EU · trio · monthly · 15 on average 404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10
    Players 1/550
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show CSE Network | Rust | DEV?

EU Rust servers, tracked live, Modded servers, tracked live and Trio Rust servers, tracked live — the Rust Tracker lists that include CSE Network | Rust | DEV. It comes up under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which tags does CSE Network | Rust | DEV carry, and what do they mean?

The game's server browser reads these tags from CSE Network | Rust | DEV: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Capacity: 5 slots; ts3 (Group limit): Team limit: 3; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it is listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on CSE Network | Rust | DEV when wipe day lands?

The average peak across recent wipes: 1 players. 19 hours after the latest wipe, the crowd peaked.

When does CSE Network | Rust | DEV wipe?

CSE Network | Rust | DEV's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Monday 2 November at 00:08 UTC is when the next wipe falls due. Its world went live 10 days 2 hours. Its tags carry an every-two-weeks wipe schedule.

Server Details

How reliable is CSE Network | Rust | DEV, and is it online now?

Offline now, CSE Network | Rust | DEV was last seen 5 days 14 hours ago. Uptime stood at 9% for the last 7 full days, 15 of 168 hours online. First contact for Rust Tracker: 15 September 2026.

Which Rust build is CSE Network | Rust | DEV running?

Rust network protocol 2635 and build 168909 is the build on CSE Network | Rust | DEV; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Where does CSE Network | Rust | DEV sit?

Listed in Europe under EU: that is CSE Network | Rust | DEV by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 51.83.197.88:28015.

Population

What is the player count on CSE Network | Rust | DEV?

Offline now for CSE Network | Rust | DEV, last seen 5 days 14 hours ago. Seven-day average for this server: 0 players.

What rank does CSE Network | Rust | DEV carry among Rust servers?

CSE Network | Rust | DEV places #15,353 on seven-day player hours, #2,568 in Europe and in the top 69% of all ranked servers. Within the trio group it sits at #526.

Settings

Which settings and rules are confirmed on CSE Network | Rust | DEV?

Nothing in CSE Network | Rust | DEV's name states a gather rate. The cap sits at 3 players for a group (trio). It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for CSE Network | Rust | DEV?

Procedural map on CSE Network | Rust | DEV, made by the game.

Connect

What is the way to join CSE Network | Rust | DEV?

To connect: start Rust, press F1, enter client.connect 51.83.197.88:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts3

Game

gmrust
Game mode Standard survival mode for Rust.
mp5
Max players Capacity: 5 slots.
ts3
Group limit Team limit: 3.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.