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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,875online PAX94,751playing OCC3,875with players WIPED 3H395
MODModded traffic
Callsign

SRV6677=

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 12m ago

quad moddedoxide
Clearance · join
Players now 0/ 500 0% full
7-day average0peak 1
Rank#6,677top 30%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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    Players 4/99
  5. 05MOD
    Callsign LST017EU · quad · biweekly · 3 on average LusoTuga Prime | EU | Vanilla | Biweekly
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  6. 06MOD
    Callsign PRT017EU · quad · biweekly · 2 on average [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust @ ServerProject.net?

Modded servers, tracked live — the Rust Tracker lists that include Rust @ ServerProject.net. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the tags mean that Rust @ ServerProject.net is listed under?

Listed for the server browser to read, Rust @ ServerProject.net publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp500 (Max players): Capacity: 500 slots; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Rust @ ServerProject.net when wipe day lands?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for Rust @ ServerProject.net?

Rust @ ServerProject.net's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 18 days 4 hours.

Server Details

How reliable is Rust @ ServerProject.net, and is it online now?

Rust @ ServerProject.net is up and online at this moment. The uptime it reports puts the last restart about 10 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Rust @ ServerProject.net on?

Rust network protocol 2635 and build 168909 is the build on Rust @ ServerProject.net; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Rust @ ServerProject.net run?

For the last 48 hours it averaged 60 server fps; the floor was 60. Maximum entities carried: 51,251, from buildings and deployables to everything else. It drew as much as 2,005 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does Rust @ ServerProject.net sit?

No region is published by Rust @ ServerProject.net. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.83.172.143:29028.

Population

What is the player count on Rust @ ServerProject.net?

Rust @ ServerProject.net is at 0 players, capacity 500. Seven-day average 0 players; peak 1. At 23:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Rust @ ServerProject.net sit in the server rankings?

On player hours over seven days, Rust @ ServerProject.net ranks #6,677, inside the top 30% of all ranked servers. Within the quad group it sits at #381.

Settings

Which settings and rules are confirmed on Rust @ ServerProject.net?

No gather rate appears in Rust @ ServerProject.net's name. A limit of 4 players applies per group (quad). It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Rust @ ServerProject.net?

Generated by the game from seed 11124, the procedural map on Rust @ ServerProject.net measures 3,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Rust @ ServerProject.net?

To connect: start Rust, press F1, enter client.connect 51.83.172.143:29028 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://ServerProject.net/en.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp500
Max players Capacity: 500 slots.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.