SRV15479
Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 4/80
-
02MODPlayers 1/60
-
03MODPlayers 3/99
-
04MODPlayers 0/300
-
05MODPlayers 2/100
-
06MODPlayers 10/50
Quick answers
From the figures on this page.
Filters
Where does Rust @ ServerProject.net appear in Rust Tracker lists and filters?
On Rust Tracker, Rust @ ServerProject.net sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the tags mean that Rust @ ServerProject.net is listed under?
Listed for the server browser to read, Rust @ ServerProject.net publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): 30 slots on this server; ts4 (Group limit): Teams are capped at 4; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does Rust @ ServerProject.net wipe?
Too few wipes on record for Rust @ ServerProject.net to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 46 days 8 hours.
Location and Status
What is the uptime on Rust @ ServerProject.net, and is it online?
Offline now, Rust @ ServerProject.net was last seen 17 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Rust @ ServerProject.net?
Rust network protocol 2633 and build 163794 on Linux is what Rust @ ServerProject.net runs. Steam updates it for you; your game must share the protocol to join.
Which location is Rust @ ServerProject.net in?
No region is published by Rust @ ServerProject.net. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 51.83.172.143:29004.
Player Count
Is Rust @ ServerProject.net busy?
Offline now for Rust @ ServerProject.net, last seen 17 days 1 hours ago.
Where does Rust @ ServerProject.net sit in the server rankings?
Seven-day player hours put Rust @ ServerProject.net at #15,479, within the top 71% of all ranked servers. Position #603 among quad servers.
Map and Rules
Which settings and rules are confirmed on Rust @ ServerProject.net?
No gather rate appears in Rust @ ServerProject.net's name. quad sets the cap: groups are limited to 4 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Rust @ ServerProject.net?
The map on Rust @ ServerProject.net is procedural, size 3,000, seed 11124, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join Rust @ ServerProject.net?
To connect: start Rust, press F1, enter client.connect 51.83.172.143:29004 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://ServerProject.net/en.
Server tags
What each one means.
Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z
Game
gmrust
mp30
ts4
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.